Changelog

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[Version 1.13.3 - February 9, 2026 - New Home]

  • + Sandboxels is now on Neal.fun
  • ~ For all the details, see New Home
  • + Data transfer
  • + Download your data and save slots at Data Transfer
  • + Import settings, discoveries, mods, and more with the "Import Data" button in Settings
  • + On-page changelog when clicking the version number
  • ~ Refreshed much of the user interface
  • ~ Reordered main tools
  • ~ Language selection is now in Settings
  • ~ Image tool element is now set by Shift-Selecting the tool
  • ~ Ligatures no longer show in the pixel font
  • - Removed Image Smoothing setting, Image tool is now always unsmoothed
  • - Removed Reset Discovered button
  • [Technical]
  • ~ Mods are now hosted in a separate repository
  • ~ If Sandboxels is opened in a local file, it will load from the existing "mods/" folder
  • ~ Otherwise, it will use the repository

[Version 1.13.2 - January 11, 2026]

  • + Edit Mode
  • ~ Moved Special tools to the edit tab
  • ~ Expect more tools in the future
  • + Relations - Multiple pixels as a single entity
  • + Group and Ungroup tool in edit tab
  • + Grouped pixels fall and move as one structure
  • + Grouped pixels are ungrouped when broken or changing states
  • + Grouped pixels can displace fluids (Experimental)
  • + More Shift-Select functionality:
  • + Battery can set a frequency to create timers
  • + Image tool can set element
  • ~ Fire begins more yellow and gets redder quicker
  • + Icing (Hidden) made with Butter and Sugar
  • ~ Liquids and Gases appear less grainy
  • ~ Settings changes
  • + Speed option in Settings to replace TPS button
  • + Keybind: T to change TPS
  • ~ Renamed E button to Elem button
  • ~ Improved simulation speeds
  • - Removed World Gen
  • ~ We recommend the PRNGworldgenlib.js mod, a much better world generator
  • - Removed Cheerful Mode
  • [Changes]
  • + Escape can be pressed to cancel while drawing a line
  • + Fillers can be painted and will fight other colors
  • + Portals show destination lines when hovered over or selected
  • + Portal In can be selected with the Elem button by typing 'Portal'
  • + Lightning placed near certain elements will change color
  • + Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
  • + Worms can move through Mulch
  • + Radiation will radiate Batter
  • + Rad Steam causes Cheese to rot
  • ~ Filters and Gates are Acid-resistant
  • ~ Portals no longer teleport Fuse
  • ~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
  • ~ Unique flame colors for Nickel, Iron, and Mercury
  • ~ Rearranged Special category
  • ~ Opening the Info, Mods, or Settings menus will pause the game
  • ~ Steam: All canvas sizes now stretch to the full screen width
  • + Assigned densities to many solids
  • + Keybind: Quote (") to toggle Edit Mode
  • [Bug Fixes]
  • ~ Fixed: Dragging pixels through Filters creates ghost pixels
  • ~ Fixed: Filters can break when transporting to Gates or Pipes
  • ~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
  • ~ Fixed: Broken modded saves are loaded every bootup
  • ~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
  • ~ Fixed: Portals can't transmit electricity if surrounded by pixels
  • ~ Fixed: E-cloner can't be set to Fuse by clicking on it
  • ~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
  • ~ Fixed: Prop tool always unpauses after dialog
  • ~ Fixed: Z and Backspace keys select Heat by default instead of Sand
  • ~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
  • ~ Fixed: Elem dialog doesn't close if button is pressed again
  • ~ Fixed: Wrong font when language set to Italian
  • ~ Fixed: Magnesium melts at a much lower temperature than expected
  • ~ Fixed: Shift-selecting Random and inputting 'random' causes errors
  • [Technical]
  • ~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
  • ~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
  • + Pixel relations system
  • + Used to group pixels together
  • + '_r' pixel property to identify its relation (should be an integer)
  • + 'trackPaint' element property (boolean)
  • + 'painted' pixel property (color code) given to these elements when painted
  • + "Failed to load" message instead of hanging forever
  • ~ 'con' contents only render if element has existing 'canContain' property
  • ~ 'onMouseDown' element event only triggers with left clicks
  • ~ Acid Gas 'ignore' property is now identical to Acid
  • ~ Elements with a set density but no state are set to solid
  • ~ Fuse no longer shows hidden element
  • ~ Save version is now sb7

[Version 1.13.1 - December 18, 2025 - G&G Hotfix]

  • ~ This is a quick group of bug fixes and improvements following yesterday's update.
  • + More Shift-Select functionality:
  • + Fuse can turn into an element after charged
  • + Filler can turn into an element after cloning itself
  • + Heat and Cool tools can specify limits
  • + Paint tool can specify a specific element to paint
  • + Udder can dispense a specific element
  • ~ Distinct border for Shift-Selected element buttons
  • ~ Chlorine Ice kills Virus like gaseous and liquid forms
  • ~ When window is shortened vertically, canvas will shrink to fit screen
  • [Bug Fixes]
  • ~ Fixed: 2- and 4-wide brushes aren't possible with scroll wheel
  • ~ Fixed: Tea doesn't stain Paper very well
  • ~ Fixed: Fireflies change the color of any pixel they touch
  • ~ Fixed: Slow Cloner can't clone more than one element with Shift-Select
  • ~ Fixed: Slow Cloner doesn't immediately grab element
  • ~ Fixed: E-cloners can clone Walls
  • ~ Fixed: Outline View uses white outline with custom URL backgrounds
  • ~ Fixed: Heaters, Coolers, and Cloners can be mixed without holding Shift
  • ~ Fixed: Language isn't autoselected for Brazilian Portuguese or Chinese
  • [Technical]
  • + chargePixel(pixel, amount?) helper function to easily shock a pixel
  • + burnPixel(pixel) helper function to easily ignite a pixel

[Version 1.13 - December 17, 2025 - Gizmos & Gadgets]

  • + Filter
  • + Only allows the first element it touches to pass
  • + Gate
  • + Only allows pixels to pass if electrified
  • + Only conducts electricity into itself and Wire
  • + Canvas background images
  • + Some presets and custom image URLs
  • + Outline View (Press 5)
  • + 2-wide and 4-wide brushes
  • + Ruler tool in Special to measure lengths and angles
  • + Manual element control
  • + Shift-clicking certain element buttons prompt the user for more information
  • + Erase tool allows only deleting certain elements
  • + Cloners allow multiple comma-separated elements
  • + Filters allow states (solid, liquid, or gas) or multiple elements
  • + Sensors allow sensing specific elements
  • + Portals allow the setting of channels
  • + Void allows only deleting certain elements
  • + Random tool allows pre-selected element choices
  • + Explosion allows custom radius
  • + Antibombs allow pre-selected explosion elements
  • ~ Replaced LED Red, Green, and Blue with a single customizable LED
  • ~ LEDs in old saves are automatically converted to the new element
  • - Merged Superheaters and Freezers with Heaters and Coolers
  • + Heaters can be heated to heat the same as a Superheater
  • + Coolers can be cooled to cool the same as a Freezer
  • - Removed Tesla Coil and Shocker
  • ~ These elements in old saves are automatically converted to E-cloners
  • ~ Drag tool is faster and smoother
  • ~ Pixelated and colorful button borders
  • + Translations for Swedish
  • + Partial translations for Japanese, Thai, Arabic, Hebrew, and Viossa
  • [Changes]
  • + Pipes can transport pixels directly with Filter and Gate
  • ~ Pipes no longer conduct heat
  • ~ Brightened blue stage in Pipes
  • ~ Incomplete pipes darken after being initialized
  • + Oxygen can be used to dispose Molten Lead in reactors
  • + Electrolysis of raw Salt
  • + Smashing hot Cooked Meat releases Grease
  • + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread
  • + Rats can eat Spiders
  • + Caramel and Herb make peppermint-colored sugar
  • + Baking Soda can be made with Lye and Carbon Dioxide
  • + Melting Ash with Dirt creates Tuff
  • ~ Poison Gas no longer makes Slag from molten elements
  • ~ Perfume can exist at room temperature
  • ~ Acid doesn't dissolve Mercury or Diamond
  • ~ Sulfur ignites when hot
  • ~ All Cloud types can be smashed like Rain Cloud
  • ~ Thermite burns into less Iron
  • ~ Rock Wall deletes Light when placed over it for better eclipses
  • - Removed Gallium-Sodium reaction
  • ~ Copper Sulfate reacts with more carbs
  • ~ Rainbow recipe uses Pointer instead of Flash
  • ~ Bless deletes Strange Matter instead of turning it into Neutron
  • + Static recipe
  • + Malware can mix with some metals to create machine parts
  • + Tea stains Paper
  • + Unique fire color for Tin
  • ~ Element buttons are consistently spaced on all sides
  • ~ Recolored Pyrite
  • ~ Acid has a smoother texture
  • ~ Purple Gold is slightly more purple
  • ~ Hyphae and Lichen are grainier
  • ~ Recolored Random button
  • ~ Recolored Balloon button
  • ~ Recolored Confetti button
  • ~ Recolored Hair button
  • ~ Recolored Pistil button
  • ~ Reordered colors in many buttons for consistent "lighting" look
  • ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text
  • + Firefly alias 'Lightning Bug'
  • ~ Shortened hiding setting labels
  • ~ Language should automatically be set from browser preferences (Untested)
  • ~ Re-saving after saving automatically fills in name, author, and description
  • ~ Save browser thumbnails are crisper
  • ~ Steam Deck compliance
  • [Technical]
  • + 'onShiftSelect' element property, called when selecting element while holding Shift
  • + 'onlyConduct' element property, list of the only elements to conduct electricity into
  • + 'renderTool' element property, renderer function called once per frame while selected
  • + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0)
  • + autoResizeRatio(height,width) function (e.g. (16,9))
  • ~ 'shiftDown' variable is set even when in a menu
  • [Bug Fixes]
  • ~ Fixed: Placing Humans with Replace Mode causes a gory mess
  • ~ Fixed: Using Human on Cloners cause a gory mess
  • ~ Fixed: Bottom pixels can be cut off on certain window sizes
  • ~ Fixed: Line-drawing preview is opaque when using a theme
  • ~ Fixed: Text in Debug popup can't be selected
  • ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null
  • ~ Fixed: onMouseDown doesn't get called on mobile
  • ~ Fixed: onMouseDown is called when clicking out of a menu
  • ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows
  • ~ Fixed: Saves with pipes containing invalid elements fail to load
  • ~ Fixed: Some Fireflies stay illuminated after hitting another
  • ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels
  • ~ Fixed: Salt isn't considered a food and can't be eaten by Humans
  • ~ Fixed: Corn can't be dragged or put into Pipes

[Version 1.12 - July 17, 2025 - Saves For All]

  • + Featured Saves tab
  • + Discord Saves tab
  • + Browse community-made saves from our server
  • + Lye, a reactive powder
  • + Invar, a dark metal alloy (Hidden)
  • + Streak View (Press 4)
  • [Steam Edition Changes]
  • + Workshop support
  • + Add and load community-made saves
  • + Publish saves for everyone to discover
  • + Save tagging support
  • + Rich Presence support for Discord and Steam Chat
  • + Show off your current element and canvas state
  • ~ Saves are stored in a new game data folder instead of slots
  • + Mods can be loaded from the game data folder for offline use
  • ~ Dependencies are currently not supported for local files
  • + "Open Data Folder" button in Settings
  • + Steam automatically selects supported languages
  • - Hid "Clear Saves" button
  • ~ Version and element count are shown again
  • [Changes]
  • + Button click animations
  • + Corn has gravity
  • + Cloner elements can be set by clicking over them
  • + Dyes can be mixed into liquids
  • + Sand can be dyed into Color Sand
  • + Stained Glass can be made by melting Glass with certain metals
  • + Batteries are breakable
  • + Vaccine and Antidote can freeze
  • + Small amounts of Vaccine can be made by boiling Antibody
  • + Vaccine can be made by mixing Antibody with Sugar Water
  • + Cream can be turned into Yogurt
  • + Clay and Brick Rubble makes Clay Soil
  • + Slime rots Meat
  • + Glue turns Crumb into Bread
  • + Yeast ferments Wheat
  • + Vinegar-Ammonia reaction
  • + Bleach-Baking Soda reaction
  • + Blood bubbles before boiling
  • + Infection passively creates Plague
  • + Pool Water slowly breaks down DNA
  • + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process)
  • + Greek Fire is made with Oil and Sap, instead of Sulfur
  • + Sulfur stains Silver
  • + Candy from freezing Honey or Molasses has a unique color
  • + Ember changes color when hitting elements with flame colors
  • + Plasma can heat existing pixels when placed over them
  • + Magnesium-Acid reaction produces Hydrogen
  • + Gold variants are immune to Acid
  • + Acid decomposes at extreme temperatures
  • + Ammonia decomposes at high temperatures
  • + Copper Sulfate reacts with other carbs like Sugar
  • + Molten Caustic Potash electrolysis
  • + Virus and Strange Matter ignore Pointer
  • + Neutrons radiate Glass Shards
  • + Cancer kills Homunculi
  • + Anesthesia and Alcohol Gas calm Humans
  • ~ Human will be selected when using Pick on Head or Body
  • ~ Tweaked Diamond formation
  • ~ Walls and Pipes don't change Light color
  • ~ God Ray is better at extinguishing fires
  • ~ Ember no longer produces Fire on its own
  • ~ Salt Water electrolysis produces Lye (Chloralkali process)
  • ~ Sodium-Water reaction produces Lye
  • ~ Improved Sodium-Acid reaction
  • ~ Potassium-Acid reaction is more violent
  • ~ Acid no longer deletes Smoke or Fire
  • ~ Gallium-Aluminum reaction is more destructive
  • ~ Supernovae create Mercury and Aluminum
  • ~ Antimatter no longer explodes when hitting the border
  • ~ Lightning no longer explodes when hitting the border on Void mode
  • ~ Uranium releases Radiation more consistently when falling
  • ~ Rats release Plague more consistently when falling
  • ~ Molten Stained Glass has colorful Fire
  • + Rainbow and Static affect the color of Fire
  • ~ Canvas will shrink dynamically to fit screen width
  • + Empty canvases will be reset automatically when window is resized
  • + Saves menu tabs
  • ~ Saves menu takes up more screen space
  • ~ Modded saves automatically reload the save and remove new mods after session
  • + Sandboxels will reload on canvas reset after changing mods
  • + TPS is restored after unloading a save
  • + Button to reload after adding or removing mods
  • ~ Currently-loaded save will be underscored in menu
  • ~ Saves keep track of standalone version (i.e. Steam)
  • ~ Save warnings use native Sandboxels prompts
  • ~ Reset Warning setting affects save loading popup on non-empty canvas
  • - Loading a save no longer changes your selected view
  • ~ 'Reset Scene' buttons in Settings now confirm before resetting
  • ~ Cursor color is affected by theme color
  • ~ Canvas Size and Worldgen settings automatically reset empty canvases
  • ~ Updated styling of bottom links
  • ~ Links are underlined when hovered over
  • ~ Prompts are closed when elements are deselected
  • ~ Confirm buttons for data reset prompts are red to show danger
  • ~ Entering an invalid TPS no longer resets to 30 TPS
  • ~ Recolored Gold
  • ~ Recolored Zinc
  • ~ Recolored Nickel
  • ~ Recolored Tungsten
  • ~ Recolored Sulfur
  • ~ Recolored Brass
  • ~ Recolored Sterling
  • ~ Recolored Solder
  • ~ Recolored Molten Aluminum and removed heat glow
  • ~ Recolored Molten Caustic Potash and removed Fire
  • ~ Recolored Soda made from Juice
  • ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text
  • ~ Prop tool can convert between boolean and number types
  • + Broth alias 'Soup'
  • + Jelly alias 'Jam'
  • + Soda alias 'Cola'
  • + Hard Yolk alias 'Fried Egg'
  • + Gunpowder alias 'Black Powder'
  • [Steam Changes]
  • + Save author name will default to Steam username
  • ~ Debug console has been re-enabled
  • [Bug Fixes]
  • ~ Fixed: Enabled mods can be stuck behind input box
  • ~ Fixed: Flies and Bees get stuck on Loop border modes
  • ~ Fixed: Rock Wall and Bless can't be used as Image element
  • ~ Fixed: Screenshots don't include background color if it was never set
  • ~ Fixed: Corrupted save error messages don't appear
  • ~ Fixed: Large save canvases can go off-screen
  • ~ Fixed: Cheerful Mode setting button has old behavior
  • ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work
  • ~ Fixed: runEveryTick() runs even when paused
  • ~ Fixed: World gen replaces Destroyable border pixels with Wall
  • ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks
  • ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths
  • ~ Fixed: Unpaint tool removes fancy textures
  • ~ Fixed: Category buttons don't glow in Unlock as Discovered mode
  • ~ Fixed: Coolers and Freezers affect insulative elements
  • ~ Fixed: Lightning heats insulative elements
  • ~ Fixed: Dark element button text isn't triggered by buttonColor
  • ~ Fixed: Force-loaded mod dependencies don't load properly on Steam
  • ~ Fixed: Theme background doesn't affect entire page on Steam Edition
  • [Technical]
  • + New helper functions:
  • + getPixel(x, y) -> Pixel object or null
  • + tryCreate(element, x, y, replace?) -> Pixel object or null
  • + tryDelete(x, y) -> Pixel object or null
  • + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2))
  • + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element))
  • + 'skip' pixel property, skips simulation of the pixel
  • + 'RL' behavior rule, releases an element in any available space
  • + 'clear' view property for clearing the canvas layers, defaults to true
  • + modIsEnabled(str) function, checks only file names (e.g. "glow.js")
  • + promptChoose() for multiple-choice prompts
  • + promptDir() for direction-based prompts
  • ~ Pick and Erase tools are no longer hard-coded
  • ~ Sensor 'sense' property can take multiple comma-separated values
  • ~ Save version is now sb5

[Version 1.11.2 - May 16, 2025 - Steam Release]

  • + Sandboxels is now on Steam! Check it out!
  • + Theme color setting
  • + Destroyable border mode
  • + Support for Korean, Italian, Serbian, and Australian English
  • [Changes]
  • ~ Backgrounds of menus are blurred
  • ~ Solids are no longer affected by Void or Loop borders
  • ~ World gen is surrounded by Wall with Void or Loop borders
  • + Notice when window is resized for the first time
  • ~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
  • [Bug Fixes]
  • ~ Fixed: Category buttons show underscores in names
  • ~ Fixed: World gen doesn't fill entire canvas horizontally
  • ~ Fixed: Elements dynamically added repeatedly aren't selectable
  • [Technical]
  • + Multiple mods can be added at once, separated by semicolon (;)
  • + 'locked' element property, will prevent selection when set to true
  • + 'fancy' view property, will allow rendering with Fancy Pixels off when set to false

[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]

  • + Border setting
  • + Void deletes pixels that touch the sides
  • + Loop teleports pixels that touch the sides
  • + Finnish and Indonesian languages
  • [FOOLS]
  • + Element Modulator
  • + FOOLS Mode is back!
  • ~ Note: FOOLS features will disappear April 4th
  • [Changes]
  • ~ Improved Thermal View now uses hottest and coldest pixels as bounds
  • + Keybind: Ctrl+O to load a save file
  • + Keybind: Ctrl+Shift+O to reload the last loaded save
  • + Flame test can be done on elements with fire colors
  • + Honey and Molasses freeze into Candy
  • + 'Golden Wind' Tornado variant
  • + Milk variants can be churned into Butter
  • + Udders can absorb certain liquids to produce Milk variants
  • + Cheese can be made with Cream
  • + Soda foam has a unique color
  • + Candy dissolves in Water
  • + Void is insulative
  • + Bless stops panic in Humans
  • + Gunpowder explodes when shocked
  • + Ozone can cure Infection
  • + Dust and Ash dirty Seltzer
  • + Calcium can react with Steam
  • + Magnesium reacts with Water and Steam
  • + Sponges can release Water absorbed from soils
  • + Sponges separate Water variant contents
  • + Primordial Soup can freeze
  • + Positrons shock Antimatter
  • ~ Antimatter no longer explodes when touching Cloners
  • ~ Thermite burns into Molten Iron
  • + Acid stains Silver
  • ~ Tweaked Acid-Potassium reaction
  • ~ Frogs have a unique egg color
  • ~ Molten Rad Glass is greener
  • ~ Recolored Pilk Cheese
  • ~ Bless removes Filler, Lattice, Vertical, and Horizontal
  • ~ Copper Sulfate is no longer flammable
  • + Copper Sulfate produces Poison Gas when burned
  • + Baking Soda alias 'Sodium Bicarbonate'
  • + Cellulose alias 'Paper Paste'
  • + Cyanide alias 'Hydrogen Cyanide'
  • + Acid Gas alias 'Hydrochloric Acid Gas'
  • + Adobe alias 'Mud Brick'
  • + Saves can keep Limitless Mode if settings are included
  • ~ Saves no longer update cursor size
  • + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
  • ~ Halacae translations completed
  • ~ Prompt inputs no longer allow autocomplete
  • [Bug Fixes]
  • ~ Fixed: Half-pixels on the edges of smaller canvases
  • ~ Fixed: LEDs can create ghost pixels when absorbing Light
  • ~ Fixed: Eggs break when placed with Drag tool
  • ~ Fixed: Frozen Yogurt variants don't retain color when melting
  • ~ Fixed: Frozen elements aren't generated properly when no state is present
  • ~ Fixed: Tea and Coffee start boiling when placed manually
  • ~ Fixed: Duplicate mods can be added
  • ~ Fixed: Portals can't teleport pixels being dragged
  • ~ Fixed: Embers are never deleted when Burning is disabled
  • ~ Fixed: Mix tool can be used on ghost pixels
  • ~ Fixed: Saves can set cursor size to impossible sizes
  • ~ Fixed: colorOn isn't applied by reactions
  • [Technical]
  • + Mod dependency system, see dependency_test.js for more info
  • + Elements can be added dynamically with addElement()
  • + onAddElement(callback) function, called when element is added dynamically
  • + loadedMods array holds mods that have been loaded
  • + onSelect and onUnselect properties for custom views
  • + Portals display channel on hover
  • + 'mouseColor' setting
  • ~ Unknown is now in the Special category (Still hidden)
  • ~ Save version is now sb4 and includes new border settings

[Version 1.11 - February 21, 2025 - Everyone's Update]

  • + Portals!
  • + Portal In and Portal Out elements
  • + Portals teleport pixels and electricity
  • + Coral
  • + Grows in Water
  • + Bleaches in high temperatures
  • + Adobe, made from Mud and Straw
  • + Element translations for Turkish and Hungarian
  • [Electricity Rework]
  • ~ Electricity is now more consistent in highly conductive material
  • ~ Sensors give out a single charge instead of 4
  • ~ Pixels now store when they were charged
  • ~ Note: Effects on existing builds should be limited but please report any issues
  • [Changes]
  • + Liquid pixels of the same element move around
  • + Tiny canvas size
  • + Molten elements oscillate color (Experimental)
  • ~ Pixels can now exist along the border of the canvas
  • ~ Disabling Staining will clear all existing pixel stains
  • + Dye, Paint, etc. retain their selected color independently
  • + Radioactive Tornado variant
  • + Humans panic when shocked
  • ~ Humans are less heat-resistant
  • ~ Pipes are no longer unbreakable
  • + Smoke rises in normal air density
  • ~ Tweaked Fire and Cold Fire behavior
  • + Sabatier process for producing Methane
  • + Bergius process for producing Oil
  • + Acid reacts with Potassium
  • ~ Increased Methane autoignition point
  • + Uranium radiates Glass on contact
  • + Burning Lamp Oil explodes in Water
  • + Liquid Ozone explodes when broken or shocked
  • + Molten Gallium can react with Gold Coins
  • + Slaked Lime reacts with Carbon Dioxide
  • + Molten Plastic evaporates
  • + Glue turns Color Sand into Stained Glass
  • + Butter and Caustic Potash make Soap
  • + Neutrons radiate Glass, Clouds, and Water
  • ~ Light absorbed by LEDs is deleted
  • ~ Foam made from Oxygen + Water releases the Oxygen
  • ~ Tweaked Bleach and Acid reaction
  • ~ Increased Molten Sulfur freezing point
  • ~ Tweaked Smash tool
  • + Cyanide dirties Water variants
  • + Infection dirties Water
  • + Tea and Coffee bubble when hot
  • + CO2 carbonates Salt Water instead of dirtying
  • + Soda and Seltzer release Foam when mixed
  • + Pilk creates Foam
  • + Cells can ferment Milk variants
  • ~ Cells ferment Milk slower
  • ~ Cheese keeps color when breaking into powder (Pilk Powder?)
  • ~ Caramel is more heat-resistant
  • ~ Acid turns Humans into Bone
  • ~ Birds are less flammable
  • + Fish turn to white meat when cooked
  • + Worms can compost Petal, Pistil, and Vine
  • + Rats can eat Hard Yolk
  • + Alcohol calms Humans
  • + Humans panic from bad smells
  • + Smog breaks into Dirty Water
  • ~ Fireworks create less Carbon Dioxide
  • + Bless can fix Brick Rubble
  • + Midas Touch converts some metals to Gold variants
  • + Malware can affect Snake
  • ~ Pointer retains same speed at any TPS
  • ~ Optimized Cell and Cancer
  • ~ Recolored Pipe Wall
  • ~ Improved Slug, Brick, and Ruins buttons
  • ~ Hid Liquid Oxygen
  • ~ Unhid Liquid Hydrogen
  • ~ Moved Liquid Hydrogen to Liquids
  • ~ Moved Poison Gas to Gases
  • + Liquid Nitrogen alias 'LN2'
  • + Electric alias 'Electron'
  • + Light alias 'Photon'
  • + Nut Oil alias 'Cooking Oil'
  • + Epsom Salt alias 'Magnesium Sulfate'
  • + Pyrite alias 'Iron Sulfide'
  • + Limestone alias 'Calcium Carbonate'
  • + Quicklime alias 'Calcium Oxide'
  • + Slaked Lime alias 'Calcium Hydroxide'
  • ~ Petal displays with dark text
  • ~ Slightly moved Porcelain
  • + Built-in dialog boxes
  • ~ Canvas touches the top of the page
  • ~ Wide canvas size takes up more screen space
  • ~ White border no longer shown on wide canvas size
  • ~ Buttons, menus, and the canvas have thicker borders
  • ~ "Elem" in stats bar is no longer uppercase
  • ~ Unknown has no grain
  • - Loading a save no longer changes your selected element
  • + Ctrl+S to bring up save prompt
  • + Ctrl+Shift+S to instantly save canvas
  • + Retroactive changelogs for versions v0.1-v0.4
  • + Bluesky social link
  • + Partial translations for Ukrainian, Toki Pona, and Halacae
  • + Finished translations for Spanish and Russian
  • [Bug Fixes]
  • ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
  • ~ Fixed: Menu heights vary dramatically with long categories
  • ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
  • ~ Fixed: Lattice Wars appear without borders
  • ~ Fixed: Smash tool breaks harder elements faster
  • ~ Fixed: Error in console on page load
  • ~ Fixed: Artifacts above stats bar text on Chrome
  • ~ Fixed: Console logging when Hail breaks a pixel
  • ~ Fixed: Milk variants still heat into Yogurt
  • ~ Fixed: Controls still show Smooth View keybind
  • ~ Fixed: "Save to File" button cut off on some small screens
  • ~ Fixed: Many aliases can't be used in Element Select
  • ~ Fixed: Prop tool doesn't change pixel state when changing temperature
  • ~ Fixed: Grenades stop moving while charged
  • ~ Fixed: Lightning doesn't reach bottom on large canvases
  • ~ Fixed: Ghost pixels when placing Foam with low air temperature set
  • ~ Fixed: 'CR' behavior cell errors with low air temperature set
  • [Technical]
  • + Portal 'channel' property can be set with the Prop tool (Integer)
  • + runAfterReset function
  • + isBreakable function
  • + 'breakIntoColorMultiplier' element property
  • + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
  • + 'chargeStart' pixel property
  • ~ 'breakIntoColor' element property can be used without 'breakInto'
  • + 'sense' sensor property to detect a certain element
  • ~ Optimized electricity
  • ~ Fire is affected by air density
  • + View setting dropdown includes views added by mods
  • ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
  • + currentSaveData always contains a UUID for seeded randomness
  • ~ Default max pixel count slightly increased
  • ~ Save version is now sb3
  • ~ Canvas border width is now stored (Default 1 for old saves)
  • ~ Pixel properties with value "undefined" are skipped
  • + Error message in console for broken translation files
  • + GUI translation support
  • + More GUI elements have IDs
  • + Future standalone mode

[Version 1.10.2 - December 15, 2024 - Birthday III]

  • + Cheese Powder, from breaking Cheese
  • + Chocolate Powder, from breaking Chocolate
  • [Changes]
  • ~ Drawing lines shows a preview of pixel placement
  • ~ Updated Brick texture for better shading
  • ~ LEDs, Light Bulbs, and Fireflies can be painted
  • + Humans panic when seeing dangerous things, like Fire
  • + Humans change direction after hitting walls
  • ~ Humans eat more consistently
  • ~ Humans have a panic limit
  • ~ Humans no longer eat Human meat
  • ~ Smash tool moves pixels if they can't be broken
  • + Steam decomposes at extreme temperatures
  • + Ruins has a Brick texture
  • ~ Brick Rubble no longer breaks into Dust
  • ~ Recolored Brick Rubble
  • + Glass has a light border
  • ~ Fancy textures have grain, besides Glass
  • + Rock Wall can be made by gluing Rocks
  • + Brick can be made by gluing Brick Rubble
  • + Mudstone can be made by gluing Dirt
  • + Packed Sand can be made by Sand
  • + Sponges can dry Mud and Wet Sand
  • + Clay can be made by dissolving Wet Sand in Acid
  • + Cement can be made with Clay and Quicklime
  • ~ Quicklime no longer turns into Limestone on its own
  • + Plastic breaks into Beads
  • + Charcoal slowly stains solids
  • + Animals can spawn Eggs or offspring in Water
  • + Seeds planted under soil will rise
  • + Birds eat Spiders and their Webs
  • + Rocks destroy Webs
  • + Frogs release Steam when cooked
  • + Worms break down Fiber
  • ~ Worms compost some Sawdust into Dirt
  • + Soap kills Snails and Slugs
  • + Soap removes Slime
  • + Alcohol kills Flower Pistils
  • + Mercury kills Algae
  • ~ Sap boils into some Steam
  • ~ Bread is less flammable
  • + Ammonia affects Wheat
  • + Poison dirties Salt Water, Sugar Water, and Seltzer
  • + Water on burning Oil will explode
  • + Bleach reacts with Nut Oil and Grease
  • + Baking Soda reacts with Soap
  • + Copper Sulfate kills Spiders
  • + Copper Sulfate stains Zinc
  • + Bless removes Heat Ray
  • + Plague makes Heads green
  • + Plague destroys Skin
  • + Hair absorbs some Water
  • ~ Breaking Balloons makes some Pop
  • ~ Cheese flows slower
  • ~ Coffee Grounds in Milk brew into Coffee instead
  • ~ Mushroom Spores no longer break
  • ~ Acid Clouds don't precipitate when too hot or cold
  • ~ Border can be painted
  • ~ Tweaked Charcoal heat color
  • ~ Moved Light Bulb to after LEDs
  • + Midas Touch turns Paper green
  • ~ Midas Touch turns Humans into solid Gold instead of Coins
  • + Wall alias 'Solid'
  • + Mayo alias 'Mayonnaise'
  • + Alcohol alias 'Ethanol'
  • + Unbreakable elements are clarified in element info
  • ~ Screenshots download with name of current save
  • ~ Pixel count turns red when all canvas sizes are full
  • ~ Log messages have a black shadow to read on bright backgrounds
  • ~ TPS dialog displays minimum and maximum
  • [Bug Fixes]
  • ~ Fixed: Replace Mode causes pixels to float while placing
  • ~ Fixed: Detached Heads and dead Humans can eat food
  • ~ Fixed: Pixel alpha isn't set from element properties on creation
  • ~ Fixed: Molten Thermite continues to heat when not burning
  • ~ Fixed: Prop tool can't set value when existing value is null
  • ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
  • ~ Fixed: Pixels with burnt states never burn when using Prop tool
  • ~ Fixed: Prop tool doesn't retain "0" value on next dialog
  • ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
  • ~ Fixed: Placing Fire on insulative pixels heats them
  • ~ Fixed: Burning heats insulative pixels
  • ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
  • ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
  • ~ Fixed: Erasing with Lookup selected will only erase 1x1
  • ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
  • ~ Fixed: Hail doesn't conduct heat
  • ~ Fixed: Hail cannot break solids without a defined state
  • ~ Fixed: Breaking Humans eventually creates Sand and Cement
  • ~ Fixed: Element buttons arranged in weird columns after certain issues
  • ~ Fixed: Ball doesn't have density and floats on gases
  • [Technical]
  • + BORDER render preset
  • + 'grain' element property
  • + 'toolHoverStat' element property, function that takes the hovered pixel while selected
  • + 'buttonColor' element property
  • ~ Humans now eat any element with true 'isFood' property
  • ~ Pixels with 0% alpha won't appear in Basic View
  • ~ LEDs with 0% alpha will only appear when powered
  • + releaseElement function has option to replace liquids
  • ~ Fixed: lineCoords function returns duplicate values
  • + empty.js mod for browser JavaScript overriding

[Version 1.10.1 - October 5, 2024 - Creepy Crawlies]

  • [Crawly]
  • + Spider, will climb and create Webs
  • + Web (Hidden), will trap bugs
  • + Ants can climb walls
  • [Creepy]
  • + Soul (Hidden), from Humans
  • + Ectoplasm (Hidden)
  • + Tombstone, spawns Souls
  • ~ Note: Soul features will move to the souls.js mod after October
  • + Candy is candy corn-colored
  • + Humans will wear orange shirts on Halloween
  • [Changes]
  • + Fire can heat existing pixels when placed over them
  • + Wet Sand and Mud release Steam when heated
  • + Smashing Clouds can release their Water
  • + Water will create Bubbles before boiling
  • + Dirty Water can be purified before boiling
  • + Panicking humans will cause others to panic
  • + Rice can be fermented
  • + Rats can eat Vines
  • + Bleach kills Algae
  • + Salt slowly dissolves in Bleach
  • + Bleach destroys Ink and Dye
  • + Bleach stains Porcelain Shards brown
  • + Caramel dissolves in Vinegar
  • + Image tool set to Paint will recolor pixels
  • + Midas Touch converts hot liquids to Molten Gold
  • ~ Thermite can no longer form Slag
  • ~ Milk boils more realistically
  • ~ Increased minimum temperature for Meat to make Grease
  • ~ Blaster explodes into less Plasma
  • ~ Moved Hive to after Bee when unhidden
  • + Rust alias 'Iron Oxide'
  • [Bug Fixes]
  • ~ Fixed: Mix with Replace Mode deletes pixels
  • ~ Fixed: Cannot Erase lines on mobile
  • ~ Fixed: Heat glow appears in inappropriate views
  • ~ Fixed: Void can be dragged
  • ~ Fixed: Oxidized Copper can't sink in liquids
  • ~ Fixed: Pressure Plate doesn't conduct Heat or sink
  • ~ Fixed: Fire created by molten pixels isn't hot enough
  • ~ Fixed: Mods added with backslash can't be removed
  • ~ Fixed: Single Sponge pixels have NaN moisture
  • ~ Fixed: Non-string hoverStat values crash simulation
  • ~ Fixed: Crash when pixel changes state into a customColor element
  • [Technical]
  • + URL parameter ?holiday=false disables holiday events
  • + Pressure Plate 'min' attribute for minimum density
  • + 'onStateHigh' and 'onStateLow' element properties
  • + 'buttonGlow' element property
  • + Saves with abnormally large canvases display a warning
  • + createPixel and changePixel functions accept null values
  • ~ Corn updated to use 'onStateHigh' property
  • ~ Pixel 'glow' attribute can be false to override default
  • ~ Pixel 'glow' attribute is removed when pixel changes
  • ~ Random element is no longer hard-coded

[Version 1.10 - August 2, 2024 - Return of the Sand]

  • + Rice
  • + Galvanized Steel (Hidden)
  • + Midas Touch
  • + Limitless Mode setting to remove pixel and cursor size limits
  • + Wide canvas size setting
  • + Czech language
  • + Liquid Ozone (Hidden)
  • [Rendering]
  • ~ Improved cursor smoothness, at up to 60 FPS
  • + Shift+C to screenshot without background
  • + Aurora Borealis and other Flash effects fade out over time
  • + Fire has a gradient effect
  • + Metals, Charcoal, and more glow when hot
  • + Wood chars as it gets hot
  • + Embers get more intense over time
  • + Fireflies, Blasters, and Fireballs glow
  • + Fancy Textures setting is now "Fancy Pixels"
  • + Fancy Pixels setting toggles per-element rendering effects
  • [Sponge Rework]
  • + Sponges and Cloth keep track of moisture
  • + Moisture can be released by smashing or boiling
  • + Sponge becomes darker as it absorbs Water
  • + Dust prevents Sponge from absorbing liquids
  • [Ray Changes]
  • + Rays spawn particles when hitting border
  • + Rays delete from top to bottom
  • ~ Freeze Ray has a lighter color
  • [Fuse Changes]
  • + Fuse won't emit any smoke when burning
  • + Fuse can carry electricity
  • + Fuse won't conduct into E-cloners or Sensors
  • + These new mechanics can create simple toggle switches or logic gates
  • + Sensors ignore Flash
  • + Sensors are immune to Acid
  • ~ Moved Fuse to Machines
  • [Ocean Changes]
  • + Foam generates on sandy Salt Water shores
  • + Foam generates when Salt Water wets Sand
  • + Algae and Dead Bugs can Foam up Water
  • + Nitrogen can encourage Algae growth
  • + Fish and Humans can make air Bubbles in Water
  • [Other Changes]
  • + Extinguishing elements can be drawn over burning pixels
  • + Steel texture
  • ~ Void deletes pixels instantly regardless of hardness
  • ~ Pipes are indestructible
  • + Superconductivity in Aluminum, Gallium, Lead, Mercury, Tin, Tungsten, Uranium, Zinc
  • + Charcoal neutralizes Poison
  • + Silver control rod reaction produces Radiation
  • + Antimatter reacts with Proton, Neutron, and Electric
  • ~ Diamonds only evaporate if Oxygen or Fire is present
  • ~ Recolored Hydrogen flame
  • + Molten Salt can explode on contact with Water
  • + Hot Wax can explode on contact with Water
  • ~ Unhid Borax
  • + Ruins can be damaged by Fire, Smoke, Dirty Water, and Humans
  • ~ Ruins can't be dragged
  • ~ Dust from Ruins is more grainy
  • + Paper breaks into Confetti
  • + Paper can turn Oxygen into Fragrance
  • + Lamp Oil freezes into Wax
  • + Gunpowder recipe
  • ~ Dynamite is slightly stronger than TNT
  • + Bleach stains Porcelain
  • + Rad Steam, Glass, and Shards dirty Water
  • ~ Humans spawn with their full bodies immediately
  • + Fish die slowly in Pool Water or Vinegar
  • + Worms decompose Feathers
  • + Birds rarely drop Feathers
  • + Birds eat Stink Bugs
  • + Stink Bugs eat Beans
  • ~ Frogs cook into accurate color
  • + Hives will break into some Wax
  • + Bees give Humans rashes
  • + Ant Farm world gen type
  • + Grass is killed by Baking Soda
  • + Lichen are killed by Stench and Smog
  • + Poison can be filtered by Charcoal and Gravel
  • + Vinegar can cure Meat
  • + Tea can mix with Nut Milk
  • + Coffee and Tea can mix with Milk variants
  • + Nut Milk can be radiated
  • + Mayo can be made from Grease or Nut Oil
  • + Sodium, Potassium, and Calcium react with Nut Milk
  • + Iron can be rusted by Coffee, Tea, Broth, and Juice
  • + Coffee kills Snails and Slugs
  • + Soda made from Juice has unique color
  • + Udder produces more Milk when smashed
  • + Hair can get dandruff if too oily
  • + Skin will grow Hair when cold
  • + Lead can infect Blood
  • + Epsom Salt can cure Infection and kill Mushroom Spores
  • + Fallout makes Meat rot
  • ~ Seeds element changes immediately
  • + Bless can heal Glass and Clay Shards
  • + Bless and Glue can heal Ruins
  • + Bless turns Gunpowder to Charcoal
  • + Bless removes Warp
  • + Rainbow can take over Static
  • + Ink and Art can be drawn over Paper
  • + Strange Matter explodes when entering Void
  • + Malware can be made from Electric + Virus
  • + Snake kills Rats, Birds, and Eggs
  • ~ Earthquakes and Tsunamis have a maximum magnitude
  • ~ Recolored Fallout
  • ~ Updated Hydrogen and Helium shock colors
  • ~ E-wall displays with a hyphen
  • ~ Decreased Spray Paint density
  • + Borax alias 'Sodium Borate'
  • ~ Buttons are spaced more evenly, and more GUI changes
  • ~ Cooldowns don't apply when paused
  • + Save slot overwriting popup
  • ~ Save slot overwriting warning is red
  • [Bug Fixes]
  • ~ Fixed: Shift button doesn't appear on some iPads
  • ~ Fixed: Gaps when using tools, like Erase or Paint
  • ~ Fixed: Erase tool cannot make lines with Shift
  • ~ Fixed: Cursor is slow when on low TPS
  • ~ Fixed: Jittering gas colors
  • ~ Fixed: Smoke from Cold Fire is hot
  • ~ Fixed: Replace Mode can override pixel limit
  • ~ Fixed: Yolk and Cream fail to make Eggnog
  • ~ Fixed: Some fireflies spawn with yellow color already
  • ~ Fixed: Using Antibomb on a Tsunami creates Unknown
  • ~ Fixed: Color Sand, Stained Glass, Rainbow, Static, and Border don't color when paused
  • ~ Fixed: Rainbow doesn't conduct heat
  • ~ Fixed: Some placed elements are not affected by custom air temperature
  • ~ Fixed: Some placed elements color wrong if changing state with custom air temperature
  • ~ Fixed: Custom-color elements take color from previously placed random-color element
  • ~ Fixed: Mobile Shift button can become desynchronized
  • ~ Fixed: Shocker and Tesla Coil shock themselves
  • ~ Fixed: Shocking Nitro causes ghost pixels
  • [Technical]
  • ~ Rendering was overhauled, which could cause some mods to break
  • + See 1.10example.js for all new rendering/modding features
  • + Moddable views
  • + Moddable and overridable keybinds
  • + Canvas layer rendering system
  • + Functions runEveryTick, runPerPixel, renderEachPixel, renderPrePixel, renderPostPixel
  • + 'renderer' element property
  • + 'onPlace', 'onDelete', 'onChange', 'onBreak' element property
  • + 'alpha' element and pixel property, for opacity (0-1)
  • + 'glow' pixel property (true/false)
  • + 'superconductAt' element property (Celsius)
  • ~ Background color is no longer drawn to canvas
  • ~ Optimized MOLTEN behavior
  • + Unknown pixels show invalid element when hovered over
  • + Invisible ghost pixels should be automatically removed
  • ~ Pixels created after passing pixel limit will be removed next frame
  • - Removed Wide beta keybind
  • [Version 1.9.5 - May 15, 2024 - Update of the Summer]

    • + Mixer
    • + Grinder
    • + Kelp
    • + Freeze Ray
    • + Cloth, made from glueing Feathers
    • + Aurora Borealis, when Protons excite Oxygen high up
    • [Quality of Life]
    • + Mobile Shift button
    • + Intensified tools and line drawing on mobile
    • + Canvas Size setting
    • + Lookup tool can have a bigger radius
    • [Changes]
    • + Tornado Fire, Sand, and Water variant
    • + Tornaodes, Earthquakes, and Tsunamis can merge
    • ~ Tsunamis no longer clone molten and other dense liquids
    • + Sand and Ash in Tornadoes create Cloud variants
    • + Tornadoes are immune to explosions
    • + Disasters are immune to Acid
    • + Bless can remove disasters
    • + Bless turns Rotten Cheese to a blue variant
    • + Pipes retain color in saves
    • + Silver absorbs Neutrons (Nuclear control rods)
    • ~ Room Temp tool now uses air temperature in Settings
    • ~ Unhid Lattice
    • ~ Oil burns slower
    • + Rocks will trample Grass
    • + Glue can convert Cellulose to Paper
    • + Fleas will eat Plant
    • + Salt powder slowly kills Plant
    • + Alcohol Gas ignites at high temperatures
    • + Liquid Light is immune to Acid
    • + Cement neutralizes Acid
    • ~ Gallium reaction breaks down some Aluminum again
    • + Charcoal breaks down at extreme temperatures
    • ~ Hydrogen reaction now depletes Sulfur
    • ~ Water reaction now depletes Caramel
    • + Juice Ice breaks into Slush
    • + Ink mixes with Dye
    • + Sugar dissolves in Juice
    • + Fruit Milk dissolves in Tea
    • + Nut Milk can wet soil
    • + Humans burn on the Sun
    • + Humans steal Diamonds
    • + Bees and Cyanide irritate Skin
    • + Mycelium breaks down dead matter
    • + Mycelium and Hyphae will rot Meat
    • + Rats eat Cured Meat
    • + Ketchup-Baking Soda reaction is more fizzy
    • ~ Snails turn to Limestone instead of Quicklime
    • + Slaked Lime-Seltzer reaction
    • + Limestone-Acid reaction creates byproducts
    • ~ Cooled Quicklime forms a Limestone layer
    • ~ Quicklime-Water reaction produces more heat
    • ~ Lowered Quicklime melting point
    • + Hot Quicklime produces Flash
    • ~ Potassium-Chlorine reaction produces Fire
    • + Potassium Salt reacts with hot Sodium
    • + Potassium Gas (Hidden)
    • + Bless cleans stains left by reactions
    • + Bless cures Meat
    • + Bless removes Dust and Grease
    • ~ Improved Dead Plant coalification
    • ~ Rockets no longer expel Cloners
    • + Lattice reacts with Cold Fire
    • + Gray Goo can melt
    • + Virus is killed by Liquid Light
    • + Static mouseover effect
    • + Static breaks into Malware
    • ~ Moved Ball to Special
    • ~ Moved Pop when unhidden
    • ~ Border element button shows stripes
    • ~ Recolored Glitter
    • ~ Recolored fermented Grape
    • ~ Hid Clone Powder
    • + Potassium Salt alias 'Potassium Chloride'
    • ~ Tweaked electricity for low-conductivity elements
    • ~ Updated Settings menu
    • + Maximum pixel count, with red indicator
    • ~ Optimized very large explosions
    • [Bug Fixes]
    • ~ Fixed: Gaps when drawing fast on mobile
    • ~ Fixed: Middle clicking empty space causes freeze
    • ~ Fixed: Bless and Rock Wall can't be drawn in a line
    • ~ Fixed: Gapes when drawing Bless and Rock Wall fast
    • ~ Fixed: Bless and Rock Wall don't display info
    • ~ Fixed: Bless and Rock can't use Replace Mode
    • ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed
    • ~ Fixed: Language selector doesn't update on refresh
    • ~ Fixed: Mouse size continues increasing past max size
    • ~ Fixed: Uncharge tool doesn't put out LEDs
    • ~ Fixed: Water extinguishes Greek Fire and Firework over and over
    • ~ Fixed: Dragging at tick 0 freezes pixels in place
    • ~ Fixed: Evergreen info page displays NaN
    • ~ Fixed: Spawned Molten Magnesium behaves strange when heated
    • ~ Fixed: Copper Sulfate freezing point is too low
    • ~ Fixed: Stained Glass doesn't retain color when exploded
    • ~ Fixed: Stained Glass placed at tick 0 doesn't retain color
    • ~ Fixed: Antimatter and Antimatter Bomb trigger each other
    • ~ Fixed: Strange Matter destroys Cloners
    • ~ Fixed: Nothing can clone Wire
    • ~ Fixed: TPS prompt displays error after canceling
    • ~ Fixed: Decimal coordinates when resetting with odd canvas size
    • ~ Fixed: No double state change when spawning at high airTemp
    • ~ Fixed: Pixels retain clone property when changed
    • ~ Fixed: Crash when mod deletes Sand
    • ~ Fixed: Elements with single-color arrays have black buttons
    • ~ Fixed: 'perTick' error when loading page
    • ~ Fixed: 'fillStyle' error when loading page
    • [Technical]
    • + Behavior grids bigger than 3x3 are centered
    • + Behavior grids can be smaller than 3x3
    • + Moddable behavior rules
    • ~ Behavior rules are stored in new behaviorRules object
    • + SM (Smash) behavior rule
    • + MX (Mix) behavior rule (MX:true to mix solids)
    • + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff
    • ~ CC (Change Color) no longer applies grain
    • + EX (Explode) follows element 'ignore' property
    • ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge

    [Version 1.9.4.1 - April 8, 2024 - Eclipse Special]

    • + Attempting to place Rock Wall on top of Sun begins a solar eclipse
    • + Sun can draw over Light pixels

    [Version 1.9.4 - March 17, 2024 - Natural Disasters]

    • + Tornado
    • + Earthquake
    • + Tsunami
    • + Blaster
    • + Sandstorm (Hidden)
    • [Changes]
    • + Scrolling resizes in correct direction on Windows
    • + Invert Scroll setting
    • ~ Humans no longer trample Grass
    • ~ Milk no longer turns to Yogurt when heated
    • + Milk turns to Yogurt in Primordial Soup
    • + Cells can ferment Milk into Yogurt
    • + Cells boil and freeze into some Sugar
    • + Cheese can be made from Nut Milk
    • + Hives show Bee count when hovered
    • + Flies, Fireflies, and Rats get trapped in Glue
    • + Worms can compost Charcoal and Straw
    • + Snails eat Pickles and Grapes
    • + Slugs eat Grapes
    • + Evergreen trees drop Pinecones when burned
    • ~ Pinecones can withstand high temperatures
    • + Wheat dries and freezes into Straw
    • + Straw breaks into Flour
    • + Potato can be deep-fried
    • + Water can explode in hot Nut Oil
    • + Soda can disolve Eggs
    • + Yeast ferments Mashed Potato
    • + Potatoes can charge Zinc or Copper
    • + Batteries explode when melted
    • + Ammonia can spawn Algae in Water
    • + Broth can extinguish small fires
    • + Salt slowly dissolves in Caramel
    • + Ketchup and Baking Soda reaction
    • + Acid kills Plant and Tree Branch before dissolving it
    • + Copper Sulfate kills Termites, Plant, Grass, Algae, and Mushrooms
    • + Caustic Potash and Acid reaction
    • + Nickel can resist Acid
    • + Aluminum breaks into Metal Scrap
    • + Thermite can be made from Metal Scrap
    • + Gallium stains solids
    • + Gold can alloy with AlGa
    • + Electrum breaks into Gold Coins
    • + Electrolysis on Salt Water produces Chlorine
    • + Alcohol can purify Infection
    • + Vaccine and Antibody can cure Rotten Meat and Cheese
    • + Soap releases Fragrance when burned
    • + Soap can be made from Milk
    • + Paper is yellowed by Light and Oxygen
    • + Plant is yellowed by Chlorine
    • + Skin is darkened and reddened by Light
    • + Skin will rash when exposed to irritants
    • + Neutrons can react with Plant, Gunpowder, Yeast, and Firework
    • + Positrons react violently with Electric
    • + Light can kill Plague and Virus
    • ~ Virus no longer eats Light or Loopy
    • ~ Loopy ignores Cloners
    • ~ Cancer is killed by Radiation faster
    • + Cancer can be killed by Laser
    • ~ Diamond is no longer indestructible, but still very strong
    • ~ Diamonds will no longer form if Charcoal is too hot
    • ~ Moved Bubble to Gases
    • + Bubbles pop when cooled or heated
    • ~ Tweaked Bleach and Vinegar reaction
    • ~ Randomized Egg hatching rate
    • ~ Cacti no longer grow arms at their base
    • + Bamboo burns into Embers
    • + Malware can hijack Loopy
    • + Malware can misalign Lattice
    • + Malware can break down Border
    • + Rainbow breaks into Static
    • + Bless revives Tree Branches from Saplings
    • + Bless purifies Pilk
    • + Bless removes Color Smoke and Spray Paint
    • + Packed Snow breaks into Snow
    • + Water can put out Antifire
    • ~ Antifire ignores air density
    • ~ Holding Shift can force mix dense ingredients into Batter
    • ~ Gave unique colors to Supernova, NExplosion, and Pop
    • ~ Recolored Molten Potassium and Molten Magnesium
    • ~ Tweaked charged Hydrogen and Helium colors
    • ~ Moved Ball to Special (For real this time)
    • ~ Moved Perfume to Liquids
    • ~ Moved Amber to Solids
    • ~ Save names are truncated in save menu
    • + Humans always save skin and shirt color in saves
    • + Shift can be held when pressing -/+ buttons
    • + Unpaint tool downgrades colorful element variants
    • + Earthquakes and Tornadoes in random events
    • + Magma alias 'Lava'
    • - Removed Smooth View (Try moreViews.js!)
    • [Bug Fixes]
    • ~ Fixed: Evergreen and Lattice can be dragged
    • ~ Fixed: Cellulose isn't considered a liquid
    • ~ Fixed: Cellulose density too low
    • ~ Fixed: Ketchup could result from recipes with Butter
    • ~ Fixed: Accented element names capitalize incorrectly
    • ~ Fixed: Virus can destroy invincible pixels
    • ~ Fixed: E-cloner doesn't copy temperature
    • ~ Fixed: Middle click begins scrolling on Windows
    • ~ Fixed: Swapping to secondary element doesn't focus category
    • ~ Fixed: Alcohol Gas has 110% flammability
    • ~ Fixed: Acid Gas can destroy some Acid-resistant elements
    • ~ Fixed: Certain Cactus pixel grows instantly
    • ~ Fixed: Typo in Hydrogen and Sulfur reaction
    • ~ Fixed: Antigas places at room temperature
    • ~ Fixed: Hot Antifire burns indefinitely
    • ~ Fixed: Melted Wax viscosity defined twice
    • ~ Fixed: Flash lower state defined twice
    • ~ Fixed: Ketchup boils into Vinegar, which immediately boils
    • ~ Fixed: F11 doesn't toggle fullscreen (May need Shift)
    • ~ Fixed: Water causes Ember to stop burning, etc.
    • ~ Fixed: Bless can create everlasting Fire
    • ~ Fixed: Spawning Liquid Propane causes pulse effect
    • ~ Fixed: Stained Glass and Color Sand can't be painted
    • [Technical]
    • + Prop tool accepts lowercase "-infinity"
    • ~ Prop tool deselects on invalid input
    • + onMouseDown() element property
    • + hoverStat(pixel) element property for hover info, return string
    • + stain1 and stain2 reaction property, accepts hex color code
    • + Shift + W?

    [Version 1.9.3 - February 2, 2024 - Mix & Munch]

    Read More on the Newsletter!

    • + Potassium
    • + Magnesium
    • + Antibomb
    • + Nut Oil
    • + Cured Meat, from mixing with Salt
    • + Grease, from cooking Meat
    • + (BETA) Support for British, German, French, Hungarian, Polish, Portuguese, Vietnamese, Chinese
    • [Chemistry]
    • + Water and Foam can extinguish small fires (Outer pixels)
    • + Hydrogen is explosive when burning
    • ~ Improved Calcium-Water reaction
    • + Calcium reacts with Water variants
    • ~ Recolored Calcium
    • + Calcium-Acid reaction
    • + Calcium exposed to air turns to Quicklime
    • + Quicklime is an insecticide
    • + Limestone can break into Gravel
    • ~ Many things no longer turn to raw Calcium
    • ~ Tweaked Quicklime-Water rection
    • + Oil distills into Propane, Plastic, and Lamp Oil at certain temperatures
    • + Cells break down Oil into Methane
    • + Propane Ice (Hidden)
    • ~ Copper no longer oxidizes in Water
    • + Soap recipe
    • + Potassium Salt recipe
    • + Glue can be made from Bones
    • + Acid reacts with Zinc and Sugar
    • + Blue and Rose Gold can break
    • ~ Recolored Electrum for consistency with other Golds
    • ~ Anesthesia requires heat for production
    • ~ AlGa reaction creates proper amounts
    • ~ Aluminum flame color
    • ~ Foam deletes when frozen
    • + Caustic Potash (Hidden)
    • [Life]
    • + Evergreen breaks into Sap
    • + Sap is flammable
    • + Flowers have more color variety (Light & dark)
    • ~ Spawned Petals are multicolor again
    • + Pollen requires soil to germinate
    • + Pollen will sometimes fail to germinate
    • ~ Bees drop Pollen less often if plants are nearby
    • ~ Bees lose their Pollen when dropping it
    • + Bees warm Hive to at least 33°C
    • + Ant Walls can be damaged by Fire
    • + Rats can eat Worms, Ants, Frogs, Snails, and Slugs
    • + Worms, Fish, and Grass die in Alcohol
    • ~ Fish Eggs are colored black
    • ~ Fish no longer eat Meat
    • ~ Snails and Slugs no longer die in Salt Water
    • ~ Snails consume Limestone slower
    • + Humans eat Pickles and Sauce
    • ~ Humans won't rot while being defibrillated
    • + Cancer kills Grass
    • ~ Ocean worldgen uses Salt Water
    • [Cooking]
    • ~ Mixing Dough and Batter changes color without deleting ingredients
    • + Yeast, Cream, Baking Soda, and Quicklime help Dough and Batter rise
    • + Deep-fried color when cooking Dough or Batter in hot Nut Oil, Butter, or Grease
    • + Cooking Nut Meat makes some Nut Oil
    • + Dough can be made with Vinegar
    • + Cheese can be made with Yogurt
    • + Yeast can ferment Milk into Cheese
    • + Honey, Caramel, and Molasses can sweeten Water
    • + Mixing Honey and Sugar Water creates Wax
    • + Coffee Pumpkin Spice color variant
    • ~ Tea and Coffee spawn warm
    • ~ Moved Cream slightly
    • ~ Moved Rad Cloud and Rad Steam slightly
    • + Fat (Hidden)
    • [Other]
    • + Save menu includes Author and Description inputs
    • + Save menu remembers your name for later
    • + Save menu autofills info from current save
    • + Some elements will forcefully save with color
    • ~ Settings don't save when in a loaded save
    • + Image tool works with Replace Mode
    • + Image tool replaces pixels when holding Shift
    • + Hidden count goes down in real time when unlocking
    • + Clay Soil heats up into Brick
    • + Clay and Dirt or Gravel makes Clay Soil
    • + Clay freezes into Clay Soil
    • + Nitro and Clay or TNT makes Dynamite
    • ~ Dynamite must be broken or shocked to explode
    • ~ Gunpowder is less powerful than Dynamite
    • + Bubbles pop when broken
    • + Soap removes Glue
    • ~ Soap reactions are less instant
    • + Mercury dirties Seltzer
    • + Uranium dirties Slush
    • + Uranium slowly melts Snow
    • + Ozone pops Balloons
    • + Greek Fire ignites on contact with Plasma
    • + Bless removes Liquid Stench
    • + Virus-infected pixels can be restored with Soap or Bless
    • + Virus ignores Plasma
    • + Malware can interrupt Virus restoration
    • ~ Virus optimizations
    • + Vertical and Horizontal can swap when given opposite energies
    • + Heat Ray and God Ray have densities
    • + Pyrite, Electrum, and Yogurt aliases
    • ~ Hid Clay Shard
    • ~ Moved Ball to Special
    • ~ Updated Cheerful Mode description
    • - Removed Sticky Bomb, Cluster Bomb, Electro Bomb, and Water Bomb
    • - Instead available in new classic_explosives.js mod
    • [Bug Fixes]
    • ~ Fixed: Repairing with Glue duplicates material
    • ~ Fixed: Painted Plant turns Light green
    • ~ Fixed: Molten Sodium and Sodium Gas burn with too much Fire
    • ~ Fixed: Melted and Rotten Cheese densities inconsistent
    • ~ Fixed: Molasses boils into Sugar which immediately burns
    • ~ Fixed: Single Dirty Water pixel turns infinite Snow to Slush
    • ~ Fixed: Rad Steam doesn't form Rad Cloud when touching Cloud
    • ~ Fixed: TPS accepts negative values
    • ~ Fixed: Hive is draggable
    • ~ Fixed: Nut Milk can't be mixed into Batter/Dough
    • [Technical]
    • + Shift-Picking a pixel copies its properties
    • + Z key swaps to secondary element
    • + Backspace swaps to previous element
    • + Prop tool supports NaN and lowercase Infinity values
    • ~ Unhid Prop
    • + 'extinguish' element property (true/false)
    • + 'forceSaveColor' element property (true/false)
    • ~ Custom element names and spaces are normalized in buttons

    [Version 1.9.2 - January 9, 2024 - New Year New Use]

    • + Purple Gold, made from Gold + Aluminum
    • + Blue Gold, made from Gold + Gallium
    • + Pickle
    • + Some foods can be pickled with Vinegar
    • ~ Solids will no longer Mix unless Shift is held
    • ~ Revamped Rocket behavior
    • [Ants]
    • + Ants can create underground tunnels
    • + Ant Wall (Hidden)
    • + Ants can climb diagonally
    • + Ants can dig through Color Sand
    • [Bees]
    • + Bees can create, enter, and move inside Hives
    • + Hive (Hidden)
    • + Hives produce and drip Honey when Bees pollinate
    • + Bees can eat the Honey they produce
    • + Each hive has a Queen, which expands and makes more Bees
    • [Changes]
    • + Pipe Wall (Hidden)
    • + Heat-resistant but breakable
    • + Pipes remove non-solids when generating
    • + Sensors can detect pixels inside Pipes
    • + Malware hacks Cloners to create more of itself
    • + Malware damages and scrambles Pipes
    • + Malware causes Light Bulbs and Batteries to explode
    • + Fireworks can be triggered with electricity
    • + Shocking Gray Goo helps defeat it
    • + EMP Bombs destroy Gray Goo
    • + Broth can be made with Rotten Meat
    • + Broth made from Dirty Water will be colored
    • + Jelly can be made with Caramel
    • + Jelly can be frozen
    • + Flour and Melted Butter sauce recipe
    • + Nut Milk can be added to Coffee
    • ~ Milk now requires Shift to Mix into Butter
    • ~ Coffee stains more often
    • + Caramel can stain solids
    • + Melting Rotten Cheese creates Stench
    • + Stench can make Cheese rotten
    • + Beans are flammable
    • + Uranium can make Sugar Water and Seltzer dirty
    • + Worms can move through Color Sand
    • + Roots can grow through Color Sand
    • + Cacti break into milky Sap
    • + Poison can kill Homunculi
    • + Oil can kill Ants and Bees
    • + Chlorine, Dioxin, Fallout, and Neutrons can kill Humans
    • + Bleach and Acid reaction creates Poison Gas
    • ~ Acid no longer destroys Gold Coins or Silver
    • + Tin pest occurs at low temperatures
    • + Glass Shards change Light color
    • + Antigas turns to Antifire when hot
    • + Human shirts burn off before death
    • + Humans can eat Jelly, Mayo, and Mashed Potato
    • ~ Humans have a cooldown when on lowest cursor size
    • ~ Fiber no longer falls diagonally
    • ~ Nukes, H-Bombs, and Dirty Bombs no longer explode on upward contact
    • ~ Tweaked Acid Gas density
    • ~ Tweaked density for molten Calcium, Sodium, Aluminum, Nickel, Copper, Silver, Tin, Gold, Uranium
    • ~ Tweaked Cheese density so it floats on Sauce
    • ~ Moved Rocket to Weapons
    • ~ Recolored Rocket
    • ~ Recolored Rose Gold
    • ~ Hid Cancer
    • + Sauce Ice (Hidden)
    • + H key will prevent canvas rendering
    • ~ Social links are color-coded
    • [Bug Fixes]
    • ~ Fixed: More than a 1x1 of Lattice ruins the effect
    • ~ Fixed: Baked Batter can mix into Baked Batter
    • ~ Fixed: Prop tool sometimes doesn't allow null values
    • ~ Fixed: Pinecones glitch when growing through Water
    • ~ Fixed: Stained Glass doesn't retain color when breaking
    • ~ Fixed: Cursor flickers when stepping ticks
    • ~ Fixed: Pointer flickering appearance
    • ~ Fixed: Udder, Pointer, and Corn can be dragged
    • ~ Fixed: Erasing while dragging causes ghost pixels
    • ~ Fixed: Pixels behave strange when dragging through Pipe
    • ~ Fixed: Superheated Sawdust when smashing Torch
    • ~ Fixed: Bees create Flower Seeds from pollinating trees
    • [Technical]
    • ~ Hid Prop tool
    • ~ Optimizations
    • ~ Heat, Cool, and Lookup no longer hard-coded
    • + eListAdd(listName, itemList) function

    [Version 1.9.1 - December 1, 2023 - Cozy Solstice]

    • + Pipe
    • 1. Draw a line with Pipe, maybe while paused
    • 2. Wait for walls to form around it
    • 3. Erase an exit point and allow Pipe to generate
    • + Mayo
    • + Mulch
    • + Porcelain Shard (Hidden)
    • + Jelly (Hidden)
    • [Coffee]
    • + Coffee Bean
    • + Coffee Ground (Hidden)
    • + Coffee (Hidden)
    • [Nuts]
    • + Nuts
    • + Nut Meat (Hidden, from crushing)
    • + Nut Butter (Hidden, from cooking)
    • + Nut Milk (Hidden, from soaking)
    • [Festivities]
    • + Candy is candy cane-colored
    • + Mashed Potato (Hidden)
    • + Skin will warm itself up when cold
    • [Other Changes]
    • + Roots grow through Grass
    • ~ Saplings no longer turn to wood all at once
    • ~ Tree Branches no longer grow when burning
    • ~ Tree Branches, Plant, and Grass are less flammable
    • + Soda deoxidizes Rust and Copper
    • + Balloons pop near absolute zero
    • + Balloons pop when touching Clouds
    • + Humans can consume Tomatoes, Pumpkin Seeds, and Cream
    • + Humans get gas when eating Beans
    • + Humans can take Gold Coins
    • + Skin spawns at average body temperature
    • ~ Skin no longer heals wounds
    • + Snails can eat Lettuce
    • + Tadpoles and Evergreen can be smashed
    • ~ Rats no longer eat Rotten Meat
    • + Rats can drink Milk
    • + Lichen convert Gravel and Rock Wall to Dirt
    • + Yeast ferments Sugar Water and Soda
    • + Caramel freezes into Candy much colder
    • + Baked Batter breaks into Crumbs
    • + Rotten Meat or Cheese and Flies remove Fragrance
    • + Primordial Soup spawns at a warmer temperature
    • + Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
    • + Glue can fix shards
    • + Salt makes Water colder
    • + Water breaks down Confetti into Cellulose
    • + Hydrogen burns into some Steam
    • + Hydrogen fusion releases Neutrons
    • + Anesthesia breaks down to Oxygen at high temperatures
    • + Castner–Kellner process
    • + Sodium and Mercury reaction shocks and releases heat
    • + Sulfur burns into Stench
    • + Sugar dissolves in Milk
    • + Salt dissolves in Sauce and Melted Cheese
    • + Juice can be radiated
    • + Carbonating Juice makes Soda
    • + Seltzer can dissolve Limestone over time
    • + Water can weather Limestone into Sand
    • + Vinegar slowly dissolves the shell of Eggs
    • + Baking Soda releases CO₂ when heated
    • + Tuff melts into Magma
    • + E-cloner ignores Wire, Sensor, and Battery
    • + Cloners ignore Wall
    • + Incense recipe
    • ~ Fragrance now dissipates over time
    • ~ Oxygen spreads Fragrance and Stench slower
    • ~ Molten Solder no longer makes Fire
    • ~ Recolored Molten Solder
    • ~ Recolored Gold Coin
    • + Insulation won't mix unless Shift is held
    • + LEDs can break into Glass Shards
    • + Cloners display element on hover
    • + Author name appears if present in loaded save
    • + Pressing ; toggles Replace mode
    • + Methane Ice
    • - Removed Molten Baking Soda
    • [Bug Fixes]
    • ~ Fixed: Flicker when stepping frame
    • ~ Fixed: Lamp Oil burns forever
    • ~ Fixed: Mushroom Gills don't conduct heat
    • ~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
    • ~ Fixed: God Raying Gray Goo makes Rainbow
    • ~ Fixed: Soda deletes Salt Water quickly
    • ~ Fixed: Juice Ice darkens when melting
    • ~ Fixed: Sand from Water weathering Tuff uses wrong color
    • ~ Fixed: Hail doesn't apply color variants when breaking
    • ~ Fixed: Confirmation appears when dropping save onto empty canvas
    • ~ Fixed: Sauce density too high
    • ~ Fixed: Hail is way too cold
    • ~ Fixed: Humans continue panicking after extinguished
    • ~ Fixed: Cloned pixels don't change state based on Cloner temperature
    • ~ Fixed: Antifire doesn't react with Antifluid right
    • ~ Fixed: Porcelain reforms immediately after breaking when hot
    • ~ Fixed: Hot Bomb often melts itself
    • ~ Fixed: Hard Yolk can't be mixed into Batter/Dough
    • [Technical]
    • + Prop tool
    • + Option for uncompressed raw save data
    • ~ Save version is now sb2
    • ~ New saves may not work in older versions
    • ~ Old saves will work fine
    • + Version handling system, warnings
    • + Random will work when placed by cheating
    • ~ FW_Ember no longer has a long name
    • + runAfterAutogen function

    [Version 1.9 - October 13, 2023 - Local Saves]

    • + Local Saves
    • + SAVES button
    • + Save the scene to 1 of 12 slots
    • + Save the scene to a file
    • + Load a scene from a file
    • + Saves include a ton of information, even your selected element!
    • + Choose to include your settings or mods
    • + Drag & Drop or Paste a save file
    • + Pumpkin
    • + Fireproof solid for carving activities
    • + Pumpkin Seed
    • + Will grow when planted on soil!
    • ~ Thermal View now uses a more useful logarithmic scale
    • [Changes]
    • + Resetting now adjusts canvas size if needed
    • + Setting for dot in center of cursor
    • + E-cloner can select an element while unpowered
    • + E-cloner ignores Wires and E-walls
    • + Grass can spread on Sand, Clay, and Mycelium
    • + Tree roots can grow through Clay
    • ~ Sap no longer mixes with Sawdust
    • + Plant and Sauce remove Stench
    • + Humans break Eggs, Grapes, and bugs when on top of them
    • + Humans can trample Grass
    • + Termites can eat Confetti, Straw, and Wheat
    • + Fleas can eat Hair
    • + Ants can eat Honey
    • + Snails can eat Calcium, Limestone, and Paper
    • + Worms can infect and swim in Blood
    • + Worms are killed by Antibodies
    • + Eggs die at high temperatures
    • + Bugs will form Amber when touching Sap
    • ~ Frogs and Fish burn slower
    • + Uranium dirties Salt Water
    • + Radiation can dirty Ice
    • + Blood is infected by Rotten Meat and Rotten Cheese
    • + Vinegar and Limestone reaction
    • + Ketchup slowly deoxidizes Rust
    • ~ Charcoal leaves behind Ash and less CO₂
    • ~ C4 no longer explodes when burnt
    • + C4 releases poisonous fumes when burnt
    • + C4 burns longer, can be used as fuel
    • + C4 explodes when broken
    • + Fireworks ignite at high temperatures
    • + Dye dissolves in Pool Water
    • + Ink slowly dissolves in Water
    • + Honey dissolves in Tea
    • + Molten Salt conducts electricity
    • + Hair can be made by radiating Skin
    • + Skin can absorb Soap
    • + Proton and Electric reaction generates heat
    • + Positron and Electric reaction generates Light
    • + Escape key resets to Normal View
    • ~ Recolored Tuff
    • ~ Recolored Blood
    • ~ Selected element outline is more clear
    • ~ Improved button readability
    • ~ Improved canvas pixel sharpness
    • + Pressing - or + button centers the cursor
    • ~ Step button is now an arrow
    • + Clear Saves setting
    • [Bug Fixes]
    • ~ Fixed: Fireworks and Flash don't transfer heat
    • ~ Fixed: Flash from Heat Ray is not hot
    • ~ Fixed: Alcohol Gas density too high
    • ~ Fixed: Pistil and Mushroom Gill can be dragged
    • ~ Fixed: Herb can't be mixed in Batter or Dough
    • ~ Fixed: Amber spawns at high temperature
    • ~ Fixed: Heads can detach if Body moves during reaction
    • ~ Fixed: Many Flour reactions make Gingerbread instead of Dough
    • ~ Fixed: Ghost pixels when burning Plague, other deleting gases
    • ~ Fixed: Color picker always appears when toggling GUI on (F1)
    • ~ Fixed: Cooldowned elements can't be placed before 8th tick
    • ~ Fixed: Frozen Fish break into Slime
    • [Technical]
    • + logMessage() function
    • + SOIL eList
    • + generateSave() and loadSave() functions
    • + resizeCanvas() and autoResizeCanvas() functions
    • + sb1 save format
    • ~ Browser dark color scheme for UI elements
    • ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)

    [Version 1.8.6 - August 21, 2023 - Reaction Overload]

    • + Tomato
    • + Sauce
    • + Sensor - Detects movable pixels
    • + Tuff - Formed from Ash and Magma
    • + Clicking on an element again will deselect it
    • + Sun world gen type
    • [Changes]
    • ~ Moved Salt to Food category [Feedback?]
    • + Supernovae create many more elements
    • + Stench now dissipates over time
    • + Humans can drink Soda
    • + Worms turn Ash and Crumbs into some Dirt
    • + Birds can eat Crumbs
    • + Birds and Rats spawn at body temperature
    • + Flies can eat Honey
    • + Grapes can be crushed by Limestone
    • + Grapes will stick to Vine on all sides
    • + Some Vines can grow Grapes or Tomatoes
    • + Ketchup can be radiated
    • + Eggs will crack if Rocks land on them
    • + Seeds element can spawn Cacti
    • + Candy breaks into Sugar
    • + Snails break into Calcium
    • + Lichen and Pollen break into Dust
    • + Fleas and Termites die when broken
    • + All seeds can be broken or frozen
    • + Mercury can turn to Gold when hit with Neutrons
    • + Mercury kills Plant and Grass
    • + Grass can photosynthesize
    • + Yogurt color variants for milk variants
    • + Foam freezes into Dry Ice
    • + Steel and Bronze can oxidize
    • + Brass can corrode on contact with Ammonia
    • + Confetti slowly breaks down in Water
    • + Pool Water, Steam, Primordial Soup, and Fire can oxidize things
    • + Charcoal purifies Pool Water
    • + Charcoal desaturates Alcohol
    • + Dioxins are absorbed by Ash and soils
    • + Dioxin, Lead, and Solder dirty Water
    • + Baking Soda and Acid reaction
    • + Calcium and Water reaction
    • + Limestone releases some Carbon Dioxide when heated
    • + Quicklime can be converted back to Limestone with CO₂
    • + Slaked Lime with Milk can make Glue
    • + Lamp Oil starts burning at 220°C
    • + Lamp Oil breaks down Wax
    • + Lasers can break into Light
    • ~ Liquid Light dissipates much slower
    • + Light hitting Oxygen high up can form Ozone
    • + Ozone forms when Lightning hits a body of Water
    • + Ozone can kill Cells, Cancer, Infection, Plague, and small animals
    • ~ Ozone oxidizes things faster than Oxygen
    • + Ozone removes Chlorine
    • + Chlorine can damage Tree Branches, Roots, and Pistils
    • + Chlorine and burning Oil reaction
    • + Chlorine and Baking Soda reaction
    • + Chlorine and Sodium reaction
    • + Greek Fire ignites on contact with water
    • + Greek Fire recipe
    • ~ Greek Fire no longer is burning by default
    • + Sand and Vinegar can put out Greek Fire
    • + Greek Fire and Vinegar can wet soil
    • + Vinegar and Sodium also produces Hydrogen
    • + Vinegar boils into Carbon Dioxide and Methane
    • + Methane and Propane can be ignited with electricity
    • + Sodium and Water also produces Hydrogen
    • ~ Tweaked Sodium and Water reaction
    • + Sodium can react with Pool Water and Primordial Soup
    • + Uranium radiates Primordial Soup slowly
    • + Primordial Soup is killed by Soap, Alcohol, and Mercury
    • + Fish and Worms can swim in Primordial Soup
    • + Primordial Soup converts Blood to Antibodies
    • + Bleach deletes Blood
    • + Bleach turns Poison into a gas
    • + Skin wound healing
    • + Skin will sweat to regulate temperature
    • + Skin will bleed on contact with Acid
    • + Skin will convert Cells
    • ~ Infection no longer turns Cells to Cancer
    • + Skin can spread Cancer
    • + Skin and Hair can be radiated
    • + Skin and Hair can break into Dust
    • + Hair can burn into some Stench
    • + Hair can be poisoned
    • + Antidote deleting Poison is more random
    • ~ Cement is more random when hardening
    • + Nitro explodes on smash
    • ~ Ammonia and Methane reaction also makes Hydrogen and Water
    • ~ Tweaked Lead color
    • + Molten Metal Scrap
    • + Ammonia Ice
    • + Oxidized Copper alias Copper Carbonate
    • + Oil alias Petroleum
    • + Alcohol, Cement, Concrete, and Cloners display with dark text
    • + JavaScript disabled message
    • + Unmixable elements specified in info page
    • ~ Tweaked Drag color
    • ~ Reordered Machines category
    • ~ Randomized social link at bottom
    • [Bug Fixes]
    • ~ Fixed: Mods don't show in Mod Manager and can't be removed after crash
    • ~ Fixed: Scroll disabled on fullscreen
    • ~ Fixed: Pixels float if Drag is unselected by middle click or E prompt
    • ~ Fixed: Border and Rainbow can be moved by Drag
    • ~ Fixed: Border can be destroyed by Strange Matter
    • ~ Fixed: Tools can be placed with Image tool
    • ~ Fixed: Heat Ray doesn't make single pixels change state
    • ~ Fixed: Bless doesn't remove Poison Gas or Poison Ice
    • ~ Fixed: Heads don't fall through gases
    • ~ Fixed: Rotten Meat at abs zero creates living abs zero flies
    • ~ Fixed: Charcoal dirties Salt Water
    • ~ Fixed: Pistils don't conduct heat or spread burning
    • ~ Fixed: Density too high for Poison Gas, Dioxin, Liquid Ammonia, and Gallium Gas
    • ~ Fixed: Sodium Acetate foams forever
    • ~ Fixed: Lettuce can't be mixed into Dough or Batter
    • [Technical]
    • + Special Unknown element
    •       Used when no element is selected
    •       Replaces pixels created with invalid element
    •       Will show the invalid element in Debug

    [Version 1.8.5 - July 27, 2023]

    • + Drag tool
    • + Tree color variety (8 variants!)
    • ~ Mobile UI improvements
    • + Warp (Special)
    • + Crumb (Hidden, from broken foods)
    • + Skin (Solid)
    • + Hair (Hidden)
    • [States]
    • + Soda Ice (Hidden)
    • + Bleach Ice (Hidden)
    • + Frozen Vinegar (Hidden)
    • + Amber (Hidden, frozen Sap)
    • + Perfume (Hidden, liquid Fragrance)
    • + Liquid Stench (Hidden)
    • [Changes]
    • + Molten Dirt can solidify into some Rock
    • + Tools have descriptions on info page
    • + Oil dirties Water
    • + Humans will panic and run when burning
    • + Rad Shards and Molten Rad Glass can produce radiation
    • + Light and Laser retain color when liquified
    • + Slag can be formed with Dirt
    • + Slag can break into Gravel
    • + Corn breaks into Flour
    • + Mushrooms can release Poison when broken
    • + Poison and Antidote can wet soil
    • + Juice can wet Flour
    • + Blood can oxidize Iron and Copper
    • + Fallout will infect Blood
    • + Birds turn to white meat when cooked
    • + Birds smash into Blood
    • + Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol
    • + Humans can be killed by Poison and Cyanide
    • + Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide
    • + Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti
    • + Vinegar can kill Frogs slowly
    • + Vinegar can kill Grass
    • + Algae dies at hot and cold temperatures
    • + Dust will burn at high temperatures
    • + Melted Wax will break down at high temperatures
    • + Uranium conducts electricity
    • + Unburn tool can put out Embers and Torches
    • + Bless turns Static to Rainbow
    • + Static conducts electricity
    • + Grapes can turn Water into Juice
    • + Primordial Soup can wet Clay Soil
    • + Hydrogen produces heat during fusion
    • + Helium, Hydrogen, and Mercury Gas glow when electrified
    • + Cactus and Liquid Light random events
    • + Cement can be made with Slaked Lime
    • ~ Recolored Slaked Lime
    • ~ Placing Petals or Mushroom Caps now picks a random color
    • ~ Unhid Petal
    • ~ Hid Root
    • ~ Moved Bamboo to Solids
    • ~ Moved Steel
    • ~ Moved Melted Cheese, Butter, and Chocolate to States
    • ~ Moved Liquid Hydrogen, Helium, and Neon to States
    • ~ States category always appears last if unhidden
    • ~ Humans rot more randomly
    • ~ Bamboo Plant grows faster
    • ~ Worms no longer break Eggs
    • ~ Strange Matter can no longer travel through indestructible things
    • ~ Strange Matter can no longer destroy Void
    • ~ Tweaked Molten Uranium radiation rate
    • [Fixes]
    • ~ Fixed: Alt-Tab locks Alt key
    • ~ Fixed: Cacti break into Sap
    • ~ Fixed: Cream deletes infinite Soda and Juice
    • ~ Fixed: Null in info page error (e.g. tea)
    • ~ Fixed: Unknown element in info page error (e.g. salt)
    • ~ Fixed: Reactions, related, and aliases don't show up in tool info pages
    • ~ Capitalization fixes
    • [Technical]
    • + Element properties onSelect, onMouseUp, perTick, singleColor
    • ~ Element property fireElement can accept null

    [Version 1.8.4 - July 11, 2023]

    • + Image placing
      • + Image tool in Special
      • + Select any image from your computer
      • + Place it on the canvas at any scale
      • + Choose its element or disable smoothing in Settings
      • + Burn it, blow it up, or make it a powder!
      • + Paste or Drag-and-Drop images!
    • [Stay tuned for bigger updates in the coming months!]
    • [Bug Fixes]
    • ~ Fixed: Old browsers that don't support ECMAScript 2016 crash

    [Version 1.8.3 - May 16, 2023 - Deserted Update]

    • + Cactus
    • + Fancy Changelog and Controls pages
    • + Toggle Burning setting
    • + Broth Ice (Hidden)
    • + Rad Shard (Hidden)
    • + Linked to our official Sandboxels Wiki on wiki.gg
    • [Changes]
    • + Cacti and Charcoal now spawn in Desert world gen
    • + Petals will fall slowly if detached from flower
    • + Pointer color can be customized
    • + Bless grows Grass on Dirt
    • + Frogs can somewhat swim
    • + Pool Water can kill Frogs and Seeds
    • + Pool Water will break down Blood and Poison
    • + Cream releases Steam when boiling
    • + Cream can wet soil
    • + Popcorn pops when made from Corn
    • + Melted Butter stains solids
    • + Mushroom parts break into Mycelium
    • + Eggs melting leaves behind Sulfur Gas
    • + Eggs won't break when dropped on soft material
    • + Bless turns Molten Lead to Molten Gold
    • + Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium
    • + Broth can be made from Bones and Mushroom parts
    • + Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae
    • + Milk and Cream can be churned to Butter
    • + Rats can eat Eggnog
    • + Fish eat Yolk and Cell
    • + Ants can drink Juice
    • + Soap kills bugs
    • + Ozone kills Plant
    • + Charcoal, Roots, Hyphae, and Amalgam conduct electricity
    • + Rad Glass has a texture when placed manually
    • + Rad Glass can be made with Fallout
    • + LEDs melt into Gallium
    • + Molten Calcium can burn
    • + Salt alias 'Sodium Chloride'
    • + Anesthesia alias 'Nitrous Oxide'
    • + Anesthesia turns Clouds to Acid Clouds
    • + Anesthesia depletes Ozone
    • + Sulfur alias 'Sulphur'
    • + TNT alias 'Trinitrotoluene'
    • + DNA alias 'Deoxyribonucleic Acid'
    • + DNA from Cancer appears corrupted
    • + Potatoes can explode when radiated
    • + Cellulose freezes into Paper
    • + Bees can be crushed into Honey
    • + Bamboo and Vines can convert Carbon Dioxide to Oxygen
    • + Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection
    • + Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas
    • + Cream changes color when mixed with Milk variant ingredients
    • + Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea
    • + Pistils can be broken
    • + Sugar and Candy dissolve in Soda
    • + Bleach and Yeast reaction generates heat
    • + Bleach and Soap reaction
    • + Bleach breaks down Antidote
    • + Sponge creates Bubbles when absorbing Soap
    • ~ Potatoes, Straw, Wheat, and Worms burn slower
    • ~ Sap boils at a lower point
    • ~ Strange Matter is now a liquid
    • ~ Bless turns Soda into Seltzer
    • ~ Cellulose burns less
    • ~ Recolored Frozen Meat
    • ~ Adjusted Sulfur Gas density
    • ~ Adjusted Molten Gallium density
    • [Bug Fixes]
    • ~ Fixed: Grape Juice and Potato Juice turns yellow when frozen
    • ~ Fixed: Color-customizable elements don't show selector if hidden
    • ~ Fixed: Foam created by other foam takes air temperature
    • [Technical]
    • + Element property glow for gas effect (true/false)
    • + LIGHTWEIGHT behavior preset
    • + Reaction properties burning1 and burning2 requirement (true/false)
    • ~ Seeds element now uses eLists.SEEDS

    [Version 1.8.2 - May 12, 2023 - Very Necessary Update]

    • + Lettuce
    • + Liquid Light at absolute zero (Hidden)
    • + Ice Cream (Frozen Milk)
    • + Baked Potato (Hidden)
    • + Bricks and Glass have a texture when placed
    • + Clay Shard
    • + Frozen Fish (Hidden, 25% chance)
    • ~ Smash is now located on the toolbar
    • + Press R to reset scene
    • + Toggle buttons in Settings
    • + Fancy Textures setting
    • + Default View setting for mobile
    • + Air Temp, Air Density, and Abs Zero settings
    • + Mushrooms world gen type
    • [Changes]
    • ~ Liquid Helium now has new superfluid behavior
    • ~ Burning now stops below 0°C
    • ~ Porcelain unhidden in Solids
    • ~ Porcelain won't mix unless Shift is held
    • ~ Optimized and buffed Strange Matter
    • + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
    • + Bless warms pixels below -200°C
    • + Humans will try to regulate their body temperature
    • + Humans can eat food
    • + Bones and Dead Plants can turn into fossil fuels under right conditions
    • + Charcoal can turn into Diamonds under right conditions
    • + Sugar and Milk can dissolve in Tea
    • + Mixing Cement will reset the time until solidification
    • + Termites can dig through soil
    • + Potatoes can fall to the side
    • + Potatoes break into Juice
    • + Borax and Glue makes Slime
    • + Incense gives off Smoke when burning
    • + Herbs give off Fragrance when burnt
    • + Flying Bugs and Birds can be crushed by falling Rocks
    • + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
    • + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
    • + Worms can break down Lichen
    • + Worms can eat Yolk
    • + Gingerbread can be made with Flour and Sap or Caramel
    • + Infection, Antibody, and Vaccine will wet soil
    • + Radiation affects Milk variants
    • + Malware messes with more machines
    • + Copper Sulfate can be used as pesticide
    • + Bubbles and Foam remove Stench
    • + Bless can convert Lead to Gold
    • + Tea can be made from Wheat
    • + Uncharge tool converts Protons to Neutrons
    • + Uncharge tool deletes Electric
    • + Unburn tool converts Plasma to Smoke
    • + GitHub linked in Mod Manager
    • ~ Herbs burn slower
    • ~ Tweaked Rad Glass color
    • ~ Tweaked Dough color
    • ~ Tweaked Lookup tool color to be like Glass
    • ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
    • ~ Settings menu is taller
    • ~ Reset warning no longer appears if scene is empty
    • ~ Ember cools into Ash
    • ~ Firework Ember cools into Carbon Dioxide
    • ~ Acid ignores Hydrogen
    • ~ Renamed Nitroglycerin to Nitro
    • + Frozen Nitro (Hidden)
    • + Cream (Hidden)
    • [Bug Fixes]
    • ~ Fixed: Background color setting input not syncing after refresh
    • ~ Fixed: Pixels from Spout don't inherit temperature
    • ~ Fixed: Stats bar makes GUI jumpy on mobile
    • ~ Fixed: Sponge doesn't conduct heat
    • ~ Fixed: Flies no longer electrocute
    • ~ Fixed: Sun heat transfer dependent on phase
    • ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
    • [Technical]
    • + colorPattern and colorKey element properties (see Brick)
    • + SUPERFLUID behavior preset
    • + Absolute Zero is now controlled with global variable absoluteZero
    • + fireElement element property accepts an array of elements
    • + breakInto element property accepts null values
    • + Uncharge tool supports reactions
    • + stateLowColorMultiplier element attribute for Ice Cream
    • + darkText element attribute for buttons (true/false)

    [Version 1.8.1 - April 14, 2023 - Striking Detail]

    • + Lightning (!!!)
    • + Bless
    • + Thunder Cloud
    • + God Ray
    • + Heat Ray
    • + Rotten Cheese (Hidden)
    • + Herb
    • + Tea (Hidden)
    • + Rime (Hidden)
    • + Frozen Worm (Hidden)
    • + Frozen Ink (Hidden)
    • + Poison Ice (Hidden)
    • + Rain world gen type
    • + Changelog notification after new update
    • + Version number shown below game
    • ~ Improved load times
    • [Changes]
    • ~ Reworked Vines
    • + Vines hang from ceilings and walls
    • + Vines spread naturally sideways, down, and on walls
    • + Frogs can absorb harmful pollutants through their skin (Educational!)
    • + Sun brown dwarf stage
    • + Mercury can conduct electricity
    • + Plant, Grass, and Vine break into Dead Plant
    • + Insects break into Dead Bugs
    • + Borax can kill insects
    • + Ants, Frogs, Fish, and Birds can eat Dead Bugs
    • + Ants and Flies can eat Cheese
    • + Birds and Rats can eat Lichen
    • + Fish can eat Tadpoles
    • + Fish and Tadpoles can swim in Seltzer and Pool Water
    • + Radiation can make Frogs young again
    • + Worms can compost Dead Bugs
    • + Worms can break down Mudstone, Permafrost, and Packed Sand
    • + Worms can eat Sawdust, Tinder, Dust, and Rotten Meat
    • + Worms can break down Eggs slowly
    • + Eggs will die when frozen
    • + Rats can eat Gingerbread, Yogurt, and Beans
    • + Ammonia can kill Rats
    • + Plants absorb Carbon Dioxide from Seltzer
    • + Plants can clean Smog
    • + Ice Nine can convert Rad Steam
    • + Rad Steam can radiate Glass
    • + Stench can be burned away by Fire
    • + Soap cleans Smog and Stench
    • + Soap dissolves in Water
    • + Steam is a very bad electrical conductor
    • + Juice can wet soils
    • + Pool Water, Blood, Soda, and Milk can wet Clay Soil
    • + Bubble, Steam, Foam, Acid, Primordial Soup, Vaccine, and Antidote can clean stains
    • + Malware can damage Wires
    • + Cancer can damage Plant
    • + Cancer can spread to Bones
    • + Bone Marrow can freeze and be poisoned
    • + AlGa and Water reaction
    • + Stink Bugs can be radiated
    • + Info page shows decimal points if density is low
    • + New random event element choices
    • + More Bleach reactions
    • + Neutral Acid can vaporize
    • + Vinegar can kill Mushrooms and Pollen
    • + Poison, Bleach, Seltzer, and Pool Water can kill Pollen
    • ~ Fireflies will kill Frogs if eaten
    • ~ Recolored Mycelium
    • ~ Unhid Mycelium
    • ~ Hid Positron
    • ~ Moved Worm apart from insects
    • ~ Moved Unpaint to Special
    • ~ Flies no longer eat living plants
    • ~ Worms no longer decompose growing plants
    • ~ EMP Bomb is no longer limited to cursor size 1
    • ~ Smog condensates into Dirty Water
    • ~ Lowered Poison Gas condensation point
    • ~ Acid will no longer destroy Chlorine
    • ~ Cyanide is now a liquid at room temperature
    • ~ Hid Cyanide
    • + Cyanide Gas, Cyanide Ice (Hidden)
    • + Neon Ice (Hidden)
    • + Ball recipe
    • + Rocket recipe
    • + Armageddon recipe
    • + Secret rare Ball Lightning
    • [Bug Fixes]
    • ~ Fixed: Hardness does not resist explosion damage
    • ~ Fixed: E button (Element Select) doesn't change active category
    • ~ Fixed: Vines support themselves mid-air
    • ~ Fixed: Grapes break into yellow Juice
    • ~ Fixed: Game takes long to load on slow connections
    • ~ Fixed: Cursor box becomes thicker after drawing line
    • ~ Fixed: Flies make trees grow out of control
    • ~ Fixed: Dough and batter eat each other when mixing
    • ~ Fixed: Tadpoles, Slugs, Snails, Lichen, Dead Bugs, and Pollen drink all Pool Water
    • ~ Fixed: Roots turn Pool Water into Fiber
    • ~ Fixed: Cooldown not working when maximum cursor size is 1
    • ~ Fixed: Worms turn Plant and Evergreen to Roots
    • [Technical]
    • ~ Optimized gas rendering
    • ~ Optimized fire somewhat
    • + SP behavior cell now works with "ignore" element property
    • + extraTempHigh and extraTempLow element properties (see Steam)
    • + canPlace element property, for tools that can also be placed

    [Version 1.8 - March 17, 2023 - Cooking Update]

    • + Updated Donator list
    • + Butter
    • + Setting to disable reset warnings
    • + EWall, conductive wall
    • + Rock Wall
    • + Sodium Gas
    • [Dough and Batter]
    • + Batter, made from Flour and Yolk (Hidden)
    • + Can be mixed with any food to create a unique dough/batter
    • + Baked Batter (Hidden)
    • [Changes]
    • + Bones can break into Bone Marrow
    • + Acid dissolves Rocks into Sand
    • + Pyrocumulus forms in Rad Clouds
    • + Poison can kill Tree Branches
    • + Different cheese colors from milk variants
    • + Bleach and Yeast reaction
    • ~ Plasma no longer charged by default
    • ~ Sun, Stained Glass, Wires, Flash, and Explosions won't mix unless Shift is held
    • ~ Unhid Yolk
    • ~ Hid Cellulose
    • ~ Reordered Food category
    • ~ Tweaked Flour color
    • ~ Sodium has a bright yellow flame
    • ~ Sulfur Gas burns quickly
    • ~ Poison can kill Mushrooms
    • ~ Oxygen no longer flammable, but can be destroyed by fire
    • ~ Hydrogen and Oxygen now need heat to combine
    • ~ Milk from Udders comes out warm
    • - Removed Controls button as it is no longer needed
    • + Added link to Reddit
    • [Bug Fixes]
    • ~ Fixed: Heating trees causes odd growth patterns
    • ~ Fixed: Sodium freezing point too low
    • ~ Fixed: Molten Sodium missing reactions
    • ~ Fixed: Melted Wax default temperature too low
    • ~ Fixed: Inaccurate Mercury gas density
    • ~ Fixed: Humans superconductive
    • ~ Fixed: Canvas overflows on the right on mobile
    • [Technical]
    • + onMix element attribute function(pixel1,pixel2)
    • + isFood element attribute for Dough/Batter mixing
    • + stateHighColorMultiplier element attribute for Batter

    [Version 1.7.1 - January 8, 2023]

    • + Walls and Glass aren't affected by Mix unless holding Shift
    • + Beans
    • + Sodium Acetate can melt
    • ~ Popcorn hidden ;)

    [Version 1.7 - December 15, 2022 - Anniversary Update]

    • + Confetti
    • + Party Popper
    • + Balloon
    • + Evergreen Trees
    • + Pinecone, sapling equivalent
    • + Evergreen (Hidden)
    • + Gingerbread, a sturdy building material
    • + Slush, made when snow mixes with water
    • + Snow world gen type
    • + Taiga world gen type
    • + Tide Pool world gen type
    • + New party-themed random events
    • + Molten Ash
    • + AlGa alloy (Hidden)
    • + Eggnog (Hidden)
    • + Pilk (Hidden)
    • + Supporters list below game, donate to be added for life!
    • [Changes]
    • ~ Snow more resilient to heat
    • ~ Tweaked Ice color
    • ~ Improved world gen for: Flower Field, Wheat Field, Forest, Jungle, Ocean
    • ~ Dyanmite must now be triggered to explode
    • ~ Plague now dissipates over time
    • ~ Plague now dies at high temperatures
    • + Snails and Slugs can now eat Dead Plant
    • + Rats killed by Soap
    • + Soap can damage Cancer
    • + Cancer dirties Water
    • + Cancer can now be frozen
    • + Roots can freeze to death
    • + Milk and variants can wet Dirt and Sand
    • + Wet Sand can freeze
    • + Cheerful Mode for when tragedy hits
    • - Removed Yolk random event
    • [Bug Fixes]
    • ~ Fixed: Gallium freezing point too low
    • ~ Fixed: Clouds getting stuck on each other
    • ~ Fixed: Molten conductivity not being set properly
    • ~ Fixed: Dead Bug button color not showing
    • [Technical]
    • + "decor" world gen property, see "forest" or "tide_pool"

    [Version 1.6.5 - November 16, 2022]

    • + Radiated Glass
    • + Gallium
    • ~ Improved Baking Soda and Vinegar reaction
    • + Fireflies sync up blinking over time
    • + Bees can pollinate any plants that they touch
    • + Added Sandboxels introduction and controls underneath game
    • + Loading screen
    • [Bug Fixes]
    • ~ Fixed: Yeast immediately killed by alcohol it ferments
    • [Technical]
    • ~ Revamped CSS, report any bugs on the Discord
    • + New "attr1" and "attr2" reaction property

    [Version 1.6.4 - July 30, 2022]

    • + Seeds and bombs have a short cooldown when on the lowest cursor size
    • + Cloud (The normal, boring kind)
    • ~ Tweaked cloud behavior
    • + Positron
    • + Strange Matter
    • + Dead Bug (Hidden)
    • + Pool Water (Hidden)
    • + Poison Gas (Hidden) - Result of various lethal reactions
    • + Ice forms of all Water and Blood variants
    • + Flies are instantly electrocuted
    • + Tadpoles are affected by Poison, Radiation, etc.
    • + Flying insects will die from drowning
    • ~ Adjusted Root flammability
    • ~ Reduced Acid Gas's condensation point
    • ~ Nerfed Yeast growth rate
    • ~ Burning Bread makes a lot less ash
    • [Bug Fixes]
    • ~ Fixed: Random events can blow up the Sun
    • ~ Fixed: Clouds always start by moving right
    • ~ Fixed: Acid Gas spawns at room temperature
    • ~ Fixed: Some things immune to Acid aren't immune to Acid Gas
    • ~ Fixed: Too much piling up of Rad Steam under Rad Clouds
    • [Technical]
    • + "cooldown" element attribute, in ticks

    [Version 1.6.3 - July 24, 2022 - Random Update]

    • + Random Events! Enable in settings!
    • + Electrum alloy (Hidden)
    • - Dirty Water no longer stains
    • [Minor Reactions]
    • + Hydrogen and Sulfur will create a bad smell
    • + Water breaks down Dyes
    • + Gold breaks into Gold Coins
    • + Snails eat and purify Dirty Water
    • + Poison and Alcohol now kill Yeast
    • + Rats can have babies after eating enough
    • + Bees produce honey after eating enough
    • [Bug Fixes]
    • ~ Fixed: Weird triangular root formations when hot
    • ~ Fixed: Oil doesn’t soak into Dirt and makes infinite Mud
    • ~ Fixed: Dirty Water no longer rots Meat

    [Version 1.6.2 - July 10, 2022]

    • + Dyes will mix colors [Warning: Laggy]
    • + Broth, from heating meat in water

    [Version 1.6.1 - May 17, 2022 - Egg Update]

    • + Feather
    • + Egg
    • + Yolk
    • + Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough
    • + Animal Eggs will hatch over time
    • + Hard Yolk
    • + Tadpole (Hidden)
    • + DNA (Hidden), from broken cells
    • + Homunculus (Hidden)
    • ~ Animals are more resistant to temperatures
    • ~ Implemented Google's Monk Skin Tone Scale for Humans
    • ~ Adjusted Human shirt colors
    • + Life can be created via the Miller-Urey method
    • + Ice-nine can freeze more Water-based elements
    • + Primordial Soup can create Seltzer and Oxygen
    • + Primordial Soup can moisten the ground
    • + Electricity speeds up Primordial Soup processes
    • + Ants can dig through Clay Soil
    • + Ants eat Mushroom Caps, Candy
    • ~ Adjusted Ant behavior
    • ~ Adjusted Ant, Fly, and Firefly color
    • + Fleas can eat Antidote, Dead Plant
    • + Fleas will eat Mercury and die
    • + Fleas will eat Ketchup to no dietary gain
    • + Salt Water kills Snails and Slugs
    • + Stink Bugs have a diet
    • + Mercury dirties Water
    • + Water breaks down Mudstone
    • + Birds breathe Oxygen
    • + Birds eat Mushrooms, Seeds
    • + Consistent Bird toxicity reactions
    • + Termites can eat Sawdust, Particleboard, Tinder, and Lichen
    • + Alcohol kills Plants
    • + Chlorine and Baking Soda kills Algae
    • + Chlorine kills Plague and Virus
    • + Some illegal toxic recipes
    • + Vinegar kills Lichen
    • + Snails and Slugs eat Lichen
    • + Roots can grow through Mycelium
    • + Rats eat Grapes
    • + Worms can swim through Water
    • + Acid ignores Plastics
    • + Salt rusts Iron
    • + Some animals can be smashed
    • + Better Baking Soda-Vinegar reaction
    • + Acid can boil into Acid Gas
    • + Algae can grow in any liquid
    • + Udders are now flammable
    • ~ Dirty Water stains less
    • ~ Lowered Slag melting point
    • ~ Nerfed Lichen growth
    • ~ Flowers now use Plant as its stem instead of Grass
    • ~ Primordial Soup is less conductive
    • ~ Fixed: Color Sand not doing its thing
    • ~ Fixed: Dirt doesn't soak up blood but turns to Mud anyway
    • ~ Fixed: Sodium ghost pixels
    • ~ Fixed: Pressure Plate breaks at top of canvas
    • ~ Fixed: Nitroglycerin not activated by electricity
    • ~ Fixed: Sugar Water gives Cells cancer
    • ~ Fixed: EMP Bomb explodes badly
    • ~ Fixed: Fish constantly changing directions
    • + Technical: Debug tool

    [Version 1.6 - May 1, 2022 - Ecosystem Update]

    • + Air Density - Gases lighter than air will rise
    • + Clouds toggle setting
    • + EMP Bomb
    • + Bird
    • [Roots]
    • + Trees grow roots when planted on soil
    • + Roots can now grow and spread
    • + Fiber (Hidden)
    • + Roots absorb water from soil
    • [The Sun]
    • + The Sun has different color variations depending on its temperature
    • + The Sun outputs more light the hotter it is
    • + Supernova (Hidden)
    • + The Sun will EXPLODE when frozen
    • + More Sun element fusion, depending on temperature
    • ~ Nerfed Sun, it will no longer boil everything
    • + Light takes the color of whatever it hits
    • ~ Pixels now heat up a tiny amount when hit by Light
    • + Room Temp tool
    • + Grass can now grow and spread
    • + Algae can now reproduce
    • + Air in Info Screen
    • + Gravel can break into Sand
    • + Mudstone can be cooled into Permafrost
    • + Pollen dissolves in Water
    • + Acid breaks Charcoal into Carbon Dioxide
    • + Algae and Yeast can team up and become Lichen
    • + Rats can eat Lichen
    • + Lichen can break rocks down into Dirt
    • + Blood absorbs Oxygen and Carbon Dioxide
    • + Cancer can be killed by Proton bombardment
    • + Plants will die when exposed to Vinegar, Baking Soda, or Bleach
    • + Baking Soda can melt
    • + Loopy now clones the first thing it touches
    • + Worms and Rats can sink in Water
    • ~ Recolored Dirt and Permafrost
    • ~ Ozone no longer rises
    • ~ Rotten Meat can be converted to Ammonia
    • ~ Unhid Wheat
    • ~ Moved Flour and Sugar to Food
    • ~ Paper is now a still solid
    • ~ Hid many elements, including some seeds, most alloys, Liquid Hydrogen, Porcelain, Particleboard, some powders, Mycelium, Quicklime, Packed Snow
    • ~ Snow can freeze into Packed Snow, and then into Ice
    • ~ Grenades explode immediately on shock
    • ~ Optimizations for basic powders, liquids, and gases
    • ~ Excluded Uranium, Fire Cloud, Antimatter, and Void from Random
    • ~ Permafrost and Molten Dirt turn into Mudstone
    • ~ Adjusted Dirty Water density
    • ~ Fireworks release Carbon Dioxide instead of Fire
    • ~ Copper no longer oxidizes on its own
    • ~ Slag no longer forms with some molten elements
    • ~ Lichen now only grows horizontally
    • ~ Cellulose can be heated into Paper
    • ~ Fixed: Explosions can't destroy pixels with broken states
    • ~ Fixed: Incinerate tool not doing state changes
    • ~ Fixed: Hyphae changing anything to Mycelium
    • ~ Fixed: Mercury density
    • ~ Fixed: Metal Scrap is invincible
    • ~ Fixed: Sun can be pushed by Rocks
    • ~ Fixed: Trees grow continuously as leaves die from heat
    • + Technical: Reactions can be enabled/disabled with a setting
    • + Technical: maxSize element property

    [Version 1.5.1 - Apr. 19, 2022]

    • + Hold Shift to draw lines
    • + Info Screen now shows category info
    • + Info Screen shows undiscovered elements
    • + Fire now appears below burning pixels if the top if blocked
    • + Porcelain
    • + Pyrite
    • + Incinerate tool
    • + Unburn tool
    • + Particleboard
    • + Rats, Humans, and Yeasts can now breathe oxygen
    • + Worms decompose Dead Plants
    • + Chlorine Ice
    • + Sulfur Gas
    • + Frozen Yogurt
    • + Antiice
    • + Liquid forms of Ammonia, Propane, Methane
    • + Sawdust can be made into Cellulose
    • + Reset buttons in Settings
    • + Added clarification and mod list link to Mod Manager
    • + All metals given unique hardness values
    • + Lamp Oil removes Glue
    • + Cheese can be vaporized
    • + Bone Marrow, Pointer, Rainbow, and Static can now be obtained
    • + Ash can eliminate Stench
    • - Removed Helium Ice
    • ~ Improved Smash tool
    • ~ Acid no longer errodes Water
    • ~ Fish out of water now fall to side
    • ~ Less Smog forms
    • ~ Algae now floats on water
    • ~ Fish no longer tend to swim downwards
    • ~ Molten Sulfur is now red and non-viscous
    • ~ Fermented alcohols now colored differently
    • ~ More foods can be fermented
    • ~ Tweaked Milk flavor densities
    • ~ Tweaked Rat consumption rates
    • ~ Tweaked most insect consumption rates
    • ~ Tweaked Meat cooking rates
    • ~ Tweaked Yeast fermentation rates
    • ~ Glue no longer sticks to Ice
    • ~ Oil burns longer
    • ~ Fixed: Gaps in lines when drawing fast
    • ~ Fixed: Notifications not showing in Unlock as Discover mode
    • ~ Fixed: Clicking outside menu immediately starting placing
    • ~ Fixed: Molten Slag eats infinite Ash
    • ~ Fixed: Flash color inconsistent with Light
    • ~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold
    • ~ Fixed: Decimal point TPS
    • + Technical: Tools can now ignore certain elements
    • + Technical: "related" element property, shows a "See Also" in info
    • + Technical: "alias" element property, shows a "Also known as" in info

    [Version 1.5 - Apr. 13, 2022]

    • + Greatly improved E/Element Select button
    • + Mercury
    • + Amalgam
    • + Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime
    • + Alcohol Gas
    • + Ice-Nine
    • + Neutron
    • + Proton
    • + Uranium can explode if bombarded with Neutrons
    • + Ozone
    • + H-Bomb
    • + Chocolate Milk (Hidden)
    • + Fruit Milk (Hidden)
    • + Revamped Meat rotting completely
    • ~ Fixed: Scroll wheel too sensitive
    • [Minor]
    • + Baking Soda eliminates Stench
    • + Thermite can be made with alloys
    • + Bleach dirties Water
    • + Bleach kills Cells and Cancers
    • + Bleach cleans Blood
    • + Dyes and Ink can be easily evaporated
    • + Soap cleans Soda, Dyes, and Ink
    • + Calcium reacts with Oxygen
    • + Ball (Hidden) melts into Plastic
    • + Light changes color when hitting Steam, Smog, Ice, or Diamond
    • + Torch extinguishes at absolute zero
    • + Torch explodes into Sawdust
    • + Potatoes provide some electricity to Wire
    • + Radiation pops Corn
    • + Fire can be suppressed with CO₂
    • + Sponges are now flammable
    • + Fusion of Hydrogen, Nitrogen, Sulphur, and Neon
    • ~ Adjusted Sap color to look less like Magma
    • ~ Adjusted Yogurt behavior
    • ~ Stench is no longer flammable
    • ~ Plastic releases Stench on burn
    • ~ Hid Hail
    • + Alert for websites embedding the game illegally
    • ~ Renamed Chocolate Syrup to Melted Chocolate
    • ~ Fixed: Fireworks have no state of matter / Don't sink
    • ~ Fixed: Frozen Frogs flickering / constantly refreezing
    • + Technical: More automatic tempHigh/Low element generation for all states of matter
    • + Technical: stateHighName/stateLowName

    [Version 1.4 - Feb. 19, 2022]

    • + Improved the look of gases
    • + "Unlock as Discovered" hiding mode
    • ^ When enabled, hidden elements are shown in the toolbar when they are created
    • + Sun
    • + Stench
    • + Fragrance
    • + Incense
    • + Stink Bug
    • ^ First bug with complex behavior
    • ^ Will be added to other animals eventually
    • ^ Three phases: Flying, Landing, and Standing
    • + Malware, the enemy of Gray Goo
    • + Grape
    • + Juice
    • + Sap
    • + Sodium
    • + Basic View, no special effects (Press 3)
    • + Smooth View, blends surrounding pixels (Press 4)
    • + Flowers now come in different colors
    • + Bleach neutralizes Acid
    • ~ Substantial optimizations
    • ~ Light and Laser are now octodirectional
    • ~ Buffed Antimatter Bomb
    • ~ Nerfed Gray Goo
    • ~ Sugar products no longer turn into Molasses
    • ~ Neon no longer stays red after losing charge
    • ~ Electric glow no longer shows in Thermal View
    • ~ Fixed: Pick tool doesn't select the element's category
    • ~ Fixed: Special fire colors not always being used
    • + Technical: color1 and color2 reaction attributes

    [Version 1.3 - Feb. 11, 2022]

    • + World Generation Setting [Beta]
    • + Staining
    • + Some liquids will stain solids, some will clean
    • + Smoke now stains solids (soot)
    • + Staining can be disabled in settings
    • + Paint tool
    • + Hold Shift to color solid
    • + Unpaint tool
    • + Color Sand
    • + Stained Glass
    • + Smog
    • + Hail
    • + Hail Cloud
    • + Seltzer (Carbonated Water, Hidden)
    • + Soda
    • + Bleach
    • + Chlorine
    • + Liquid Chlorine (Hidden)
    • + Thermite
    • + Cement
    • + Dye (Color mixing not added)
    • + Ink
    • + Color Smoke
    • + Sponge
    • + "Art" element, a wall that can be colored
    • + Uncharge tool
    • + Smash tool
    • + Cook tool
    • + Sugar will help Cells and Cancer grow
    • + Alcohol and Poison will kill Cells and Cancer
    • + Soap now removes Oil
    • + Gray Goo can now be electrocuted
    • + Rats now eat cheese
    • + Oxygen and Water makes Foam
    • + Torches can be extinguished with more types of Water
    • + Acid Gas now turns to Acid when cold
    • ~ Tweaked Acid Gas color
    • ~ Grenades now explode into metal fragments
    • ~ Fixed: Pressure Plates...
    • + Technical: Custom tools, see example_mod.js
    • + Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains
    • + Technical: "customColor" element attribute, true/false, allows for picking of a color before placing
    • + Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)
    • + Technical: null allowed in stateHigh and stateLow, deletes pixel
    • + Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)
    • + Technical: changePixel(pixel,newElement) function

    [Version 1.2 - Feb. 4, 2022]

    • + Human
    • + Firework
    • + Dynamite
    • + Primordial Soup
    • + Seeds - a mixture of various seeds
    • + Paper
    • + Cellulose
    • + Pressure Plate
    • + Border
    • + Poison
    • + Antidote
    • + Dirty Bomb
    • + Dead Plant (Hidden)
    • + Frozen Plant (Hidden)
    • + Ember (Hidden, burned into by wood)
    • + Fw_Ember (Hidden)
    • + View Switcher (Press 1-9)
    • + Thermal View (2)
    • + Settings Menu
    • + Metric, Imperial, and SI units
    • + Unhide All Element
    • + Background Color
    • + C or F2 - Download Screenshot
    • + F1 - Hide/Show GUI and HUD
    • + Left Arrow & Right Arrow change categories
    • + New smooth animation for Rainbow element
    • + Acid Clouds can slowly burn
    • + Acid Gas and Acid Clouds can be neutralized like Acid
    • + Nitroglycerin now explodes when sparked
    • + Bamboo now breaks into Sawdust
    • + Most explosives can now melt
    • + Sand and Dirt can now absorb Blood and Oil
    • + Alcohol can fight against Virus and Plague
    • + 404 Page
    • ~ Explosives are no longer included in Random
    • ~ Unhid pollen
    • ~ Hid Chocolate Syrup
    • ~ Moved Meat to Food category
    • ~ Meat rots a lot slower
    • ~ Animals die from plague slower
    • ~ Less collection of applicable gases below clouds
    • ~ Page title takes up less space
    • ~ Viruses and Gray Goo now ignore Fire and Smoke
    • ~ Viruses no longer consume Soap, Plague, or Cancer
    • ~ Gray Goo now moves sideways while on surface
    • ~ Cloners no longer clone other Cloner types
    • ~ Molten Plastic now flows faster
    • ~ Tweaked Wet Sand color
    • ~ Recolored Slag
    • ~ Made Oil more visible
    • ~ GUI takes up less vertical space
    • - Removed Hide button
    • + Accessibility: Tab can be used to navigate GUI
    • ~ Fixed: Light doesn't bounce properly
    • ~ Fixed: Magma is absorbed by Molten Slag
    • ~ Fixed: Acid deletes Acid Clouds
    • ~ Fixed: Random not working with Replace mode
    • ~ Fixed: Holding Ctrl/Cmd while using a control gets overriden
    • ~ Fixed: LEDs don't lose charge
    • ~ Fixed: Info links show element IDs even if they have names
    • + Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)
    • + Technical: Elements can now have a behavior and tick function at the same time

    [Version 1.1.2 - Jan. 26, 2022]

    • + Technical: New functions to use in coded elements
    • doBurning(pixel); // Using this function will allow burning simulation
    • doHeat(pixel); // Using this function will allow heat simulation
    • doElectricity(pixel); // Using this function will allow electricity simulation
    • + Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props
    • + Technical: New "properties" element attribute. See the tick_props element

    [Version 1.1.1 - Jan. 25, 2022]

    • + Technical: "tick" element attribute, takes a function
    • tick: function(pixel) {
    • tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick
    • }
    • runs every tick on each pixel

    [Version 1.1 - Blast Off - Jan. 22, 2022]

    • + Explosions
    • + Weapons Category
    • + Bomb
    • + TNT
    • + C-4
    • + Grenade
    • + Gunpowder
    • + Nuke
    • + Greek Fire
    • + Nitroglycerin
    • + Sticky Bomb
    • + Cold Bomb
    • + Hot Bomb
    • + Electro Bomb
    • + Water Bomb
    • + Antimatter Bomb
    • + Flashbang
    • + Flash (Hidden)
    • + Landmine
    • + Cluster Bomb
    • + Explosion (Element, explodes immediately)
    • + Armageddon (Hidden, lag warning)
    • + Tesla Coil
    • + Light Bulb
    • + Shocker
    • + Tungsten
    • + Helium
    • + Liquid Helium (Hidden)
    • + Nitrogen Ice (Hidden)
    • + Sawdust
    • + Brick Rubble (Hidden)
    • + Slag
    • + Loopy
    • + Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia
    • + Cancer can now take over Frogs, Fish, and Rats
    • + Dioxin can now cause Cancer, kill things, and damage Antibodies
    • + Chocolate Syrup can now evaporate
    • + Wet Sand and Mud seep into each other's dry counterparts
    • + Salt now kills Worms
    • + Mushrooms now compost Ash
    • + Udders can now cook
    • ~ Fireballs now explode on impact
    • ~ Magma now cools into mostly Basalt
    • ~ Molten Plastic is no longer on fire
    • ~ Unhid Dioxin
    • ~ Moved Straw and Ruins to Solids category
    • ~ Moved Tinder to Powders category
    • ~ Moved Smoke Grenade and Fireball to Weapons category
    • ~ Fixed: Direction not reset when changing pixels' elements
    • ~ Fixed: Mod Manager unable to scroll
    • ~ Fixed: Acid and Acid Gas dissolve each other
    • ~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails

    [Version 1.0.1 - Jan. 20, 2022]

    • ~ Slowed down Udder
    • + Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js

    [Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]

    • + Radiation
    • + Uranium
    • + Rad Steam
    • + Rad Cloud
    • + Fallout
    • + Reorganized elements
    • + Powders category
    • + Food category
    • + Fullscreen Mode (Press F)
    • + Hold down Shift when using Mix to include Fire
    • + Salt melts Ice and Snow
    • + Dirty Water can be filtered by Charcoal and Gravel
    • + Worms can move through Mycelium, Wet Sand, and Clay Soil
    • + Worms break down some organic matter
    • + Glass now resists Acid
    • ~ Metal Scrap melts into various metals
    • ~ Recolored Aluminum
    • ~ Recolored Grass to have less contrast
    • ~ Recolored Mycelium
    • ~ Mycelium is no longer hidden
    • ~ Lichen now grows
    • ~ Cells and Cancer now have gravity
    • ~ Cancer now grows on its own
    • ~ Vaccines and Antibodies kill Cancer slowly
    • ~ Straw no longer falls
    • ~ Random no longer makes Snake
    • ~ Water Spout renamed to just Spout
    • ~ Hid Lattice
    • ~ Took all vanilla elements out of the Other category
    • ~ Moved Ash and Charcoal into the Powders category
    • + Technical: Reactions can now use arrays for random choices
    • ~ Fixed: Mod Manager removes only the top mod
    • ~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air
    • ~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything
    • ~ Fixed: Pistils fall and create a lot of petals
    • ~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly
    • ~ Fixed: Ammonia fertilizes plants too fast
    • ~ Fixed: Info menu search bar doesn't stick to the bottom
    • ~ Fixed: Some bright background buttons like salt have white text
    • ~ Fixed: Elements can't heat or cool themselves with HT or CO
    • ~ Fixed: TPS resets when you don't enter anything
    • - Removed plus button in the Mod Manager
    • - Removed Structure category

    [Version 0.9.1 - Jan. 17, 2022]

    • ~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)

    [Version 0.9 - Mod Manager Update - Jan. 16, 2022]

    • + Mod Manager Menu
    • + Clay Soil
    • + Salt Water, Sugar Water, and Dirty Water evaporate into their components
    • + Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components
    • + Reactions between cloud types
    • + Acid Gas can form Acid Clouds
    • + Fire Clouds turn to Pyrocumulus when cooled
    • + Torches can be extinguished with water
    • + Some Fireballs will burn into steam
    • ~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw
    • ~ Anaesthesia now a gas
    • + Technical: stateHigh and stateLow can be an array, a random option is chosen
    • ~ Fixed: Fireball rocks continue to burn after being extinguished

    [Version 0.8.3 - Jan. 14, 2022]

    • + Laser
    • + Snake (Not the animal)
    • + Ball (Hidden experiment)
    • + Cyanide
    • + Ammonia, a fertilizer
    • + Vaccine
    • + Antibody
    • + Infection
    • + Cell
    • + Cancer
    • + Rain Clouds form from steam high up
    • + Pyrocumulus Clouds
    • + Fire Clouds
    • + Fuse
    • + RGB LEDs
    • + Mud and Wet Sand seaps into the ground
    • + Algae and Plants can clean water
    • + Cloners are now invincible
    • + Animals eat more varieties of things
    • + Fireballs now extinguish in water
    • ~ Fireballs now flicker and are colored differently
    • ~ Light is now directional and doesn't delete immediately
    • ~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically
    • ~ Rats now create less Plague
    • ~ Fireflies now realistically color
    • ~ Moved Clouds to Gases category
    • ~ Moved Gray Goo to Special category
    • ~ Mushrooms stalks now have gravity
    • ~ Dirty water looks dirtier
    • ~ Lattice is given a different color than Filler
    • + Technical: Reaction property "oneway"
    • + Technical: Support Any (SA) behavior
    • ~ Technical: All animals now use reactions to eat
    • ~ Fixed: Rocks don't sink in liquids
    • ~ Fixed: Supportive elements like concrete don't sink in liquids
    • ~ Fixed: Large decimal values for molten elements
    • ~ Fixed: Fish can't swim through dirty water
    • ~ Fixed: Pixels that should be burning created by other pixels aren't burn
    • ~ Fixed: Acid Cloud density not working
    • ~ Fixed: Fire causes Clouds to lower
    • ~ Fixed: Algae tends to move rightwards

    [Version 0.8.2 - Jan. 9, 2022]

    • + Cold Fire
    • + Sulfur
    • + Copper Sulfate
    • + Diamonds
    • + Glitter
    • + Electric element
    • + Rain Clouds sometimes spark
    • + Holding [Shift] while shocking increases the shock
    • + Antimolten, Antifire, Antigas
    • + Dirty Water
    • + Walls are now invincible
    • + Water weathers down rock over time
    • + Water oxidizes iron and copper
    • + Vinegar deoxidizes rust and copper
    • + Blood can now boil
    • + Many new combustion and melting temperatures
    • + Install button to add to homescreen
    • ~ Improved Random tool
    • ~ Reordered liquids tab
    • ~ Pixels are now smaller on small screens to allow for more space
    • ~ Unhid Vine
    • ~ Recolored Meat
    • ~ Optimizations
    • ~ Tweaked shock tool
    • + Technical: "hardness" element attribute, chance of resisting damage (0-1)
    • + Technical: Reactions can now have a chance of occuring (0-1)
    • ~ Technical: Quotes removed from element keys, not necessary for mods
    • ~ Technical: All element attributes are now optional
    • ~ Technical: Updated element property list comment
    • ~ Fixed: Controls link goes to changelog
    • ~ Fixed: Elements like Potassium Salt don't continue burning after melting

    [Version 0.8.1 - Jan. 6, 2022]

    • + Progressive web app support
    • + Confirms when you are about to leave the page
    • + Favicons and social cards

    [Version 0.8 - Electricity - Jan. 3, 2022]

    • + Mobile Support (Potentially buggy)
    • + Electricity
    • + Shock tool
    • + Wire (100% conductivity)
    • + Metal Scrap
    • + E-cloner (Clones when powered)
    • + Neon gas
    • + "Random" element
    • + Each conductive element has its own conductivity
    • + Lower conductivity = higher resistance, which heats up faster when charged
    • ~ Plasma now shocks things
    • ~ Electrified plasma now creates more plasma
    • ~ Speed optimizations allowing for more pixels on screen
    • + Smoke Grenades can now melt
    • + Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1
    • + Technical: "behaviorOn" attribute, behavior to override when powered
    • + Technical: "colorOn" attribute, color to change to when powered
    • + Technical: "SH" behavior rule, shocks / adds charge
    • ~ Fixed: Invalid info links

    [Version 0.7.3 - Dec. 30, 2021]

    • ~ Salt and sugar are more dense; can sink in water
    • ~ Fixed: Fish and Algae can't move through sugar water

    [Version 0.7.2 - Cloning - Dec. 29, 2021]

    • + Cloner
    • + Slow Cloner, Clone Powder, Floating Cloner
    • + Soap, cleans various things
    • ~ Plasma revamped
    • ~ Rain/Snow/Acid Clouds revamped
    • + Basalt
    • + Calcium, Limestone, Quicklime, Slaked Lime
    • + Lattice
    • + Mud can freeze
    • + Slugs and Snails
    • ~ Frogs can now move underwater
    • ~ Light has a temperature of 50°C
    • ~ Swapped Special and Machines category spots

    [Version 0.7.1.2 - Dec. 28, 2021]

    [Version 0.7.1 - Dec. 28, 2021]

    • + Sugar Water + Pollen = Honey
    • ~ Lowered Rat Plague spawn rates
    • ~ Fixed: Water dissolves salt and sugar way too much
    • ~ Fixed: Plants don't grow anymore
    • ~ Fixed: Fleas don't eat blood underneath them
    • ~ Fixed: Info page says seconds instead of ticks
    • ~ Fixed: Info shows duplicate elements
    • ~ Fixed: "1 ticks"

    [Version 0.7 - Density & Reactions - Dec. 28, 2021]

    • + New category-based element selection menu
    • + Pixels are now slightly smaller allowing for more space
    • + Scroll wheel now controls cursor size
    • + Absolute zero temperature (-273.15°C)
    • + Molten elements are now colored differently
    • + Mix tool
    • + **Density**
    • + If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc.
    • + Each powder, liquid, and gas has its own density value
    • + **Reactions between elements**
    • + Element info lookup GUI
    • + Right click an element button to open its info
    • + Press the / or I key to open the info screen
    • + Click underlined elements to open their info
    • + Info button
    • + Lookup tool
    • + Mud & Mudstone
    • + Wet Sand & Packed Sand
    • + Zinc, Tin, Nickel, Silver, Gold, Aluminum
    • + Alloys made by mixing molten metals
    • + Brass, Bronze, Sterling, Steel, Rose Gold
    • + Gold Coins
    • + Milk, Yogurt, Udder
    • + Vinegar
    • + Baking Soda
    • + Corn, Corn Seed, Popcorn
    • + Plant Root
    • + Potato, Potato Seed
    • + Yeast, Bread, Toast
    • + Flour, Dough
    • + Salt, Salt Water
    • + Sugar, Caramel, Candy, Sugar Water
    • + Plants convert carbon dioxide to oxygen
    • + Rust
    • + Hydrogen
    • + Nitrogen
    • + Alcohol
    • + Lichen
    • + Ruins can now melt
    • + Permafrost now melts into mud
    • ~ Arrow buttons have been changed to + and -
    • + New icons for holding Alt/Option and Right Shift
    • ~ Fixed: Ghost pixels
    • ~ Fixed: Fire turns to smoke too much
    • ~ Fixed: Plasma goes out of control
    • ~ Fixed: Console error when leaving element select popup blank
    • + Technical: "name" is no longer a required element attribute
    • + Technical: New element attributes used for moving elements for density simulation
    • + "state" (solid, liquid, or gas)
    • + "density" (density of the element in kg/m³)
    • + Automatic molten elements are given 0.9x density

    [Version 0.6 - Thermal Conductivity - Dec. 23, 2021]

    • + Thermal Conductivity / Heat Transfer
    • + Insulation
    • + Walls insulate
    • + Bees now drop pollen which turns into flower seeds

    [Version 0.5.2 - Dec. 22, 2021]

    • + Antimatter
    • + Acid Cloud
    • + Acid Gas
    • + Bees
    • + Rats
    • + Rotten Meat
    • + Plague, spawns from Rats and Rotten Meat, kills some animals
    • + Plastic, Dioxin, Beads
    • + Epsom Salt
    • + Potassium Salt
    • + Mycelium, obtained from hyphae converting dirt
    • ~ Hyphae spreads more naturally
    • + Mushrooms can spread and multiply via hyphae
    • + All molten elements now spawn fire like magma
    • ~ Fixed: NaN fire temperatures

    [Version 0.5.1 - Dec. 22, 2021]

    • + Erase tool
    • + Pick tool (Middle click works too)
    • + Press E to select an element by name
    • + Press > to forward by one frame
    • + Changelog and controls link
    • ~ Shift + Heat/Cool is twice as fast as before
    • ~ Fixed: Placing continues after hovering outside of game
    • ~ Fixed: Cursor doesn't follow mouse after hovering outside of game
    • ~ Fixed: Element select button doesn't deselect previous element
    • ~ Fixed: Arrow buttons can set the cursor size to negatives
    • ~ Fixed: Virus spreads fire infinitely
    • ~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game
    • ~ Fixed: Console error sometimes when page loads

    [Version 0.5 - Dec. 21, 2021]

    • + New name: Sandboxels (Sandbox + Pixels)
    • + Mushrooms
    • + Mushroom Spore grows a mushroom
    • + Mushroom Stalk makes up the stem
    • + Mushroom gill creates the cap
    • + Mushroom Cap
    • + Hyphae grows underneath the mushroom in dirt
    • + Permafrost
    • + Chocolate & Chocolate Syrup
    • + Cheese
    • + Fireflies
    • + Fireballs
    • + Frozen Meat
    • + Frozen Frogs
    • ~ Heat & Cool tools look more natural
    • ~ Gravel can now melt

    [Note: Changelogs for version v0.1-v0.4 were added retroactively in 2025]

    [Version 0.4 - Dec. 20, 2021]

    • + Grass
    • + Algae
    • + Heater
    • + Cooler
    • + Superheater
    • + Freezer
    • + Charcoal
    • + Carbon Dioxide
    • + Dry Ice
    • + Oil
    • + Propane
    • + Methane
    • + Oxygen
    • + Liquid Oxygen
    • + Tinder
    • + Static
    • + Borax
    • + Bamboo
    • + Bamboo Plant
    • + Clay
    • + Baked Clay
    • + Brick
    • + Sapling
    • + Grass Seed
    • + Flower Seed
    • + Pistil
    • + Petal
    • + Tree Branch
    • + Vine
    • + Burner
    • + Foam
    • + Bubble
    • + Rainbow
    • + Copper
    • + Molten Copper
    • + Oxidized Copper
    • + Acid
    • + Dust
    • + Glue
    • + Anti Fluid
    • + Lamp Oil
    • + Wheat Seed
    • + Wheat
    • + Straw
    • + Gray Goo
    • + Virus
    • + Worm
    • + Termite
    • + Pixel burning
    • ~ Renamed Laser Pointer to Pointer
    • + Element and hidden element count
    • [Technical]
    • + Behavior presets FOAM, BUBBLE, STICKY, AGLIQUID
    • + Behavior rules L1, L2, HT, CO, CC, ST

    [Version 0.3 - Dec. 17, 2021]

    • + Ant
    • + Frog
    • + Fish
    • + Rocket
    • + Ash
    • + Meat
    • + Cooked Meat
    • + Light
    • + Laser Pointer
    • + Element categories (Tools, Land, Liquids, Solids, Gases, Energy, Structure, Special, Life, Weapons)
    • + Hide button
    • [Technical]
    • + Behavior presets STURDYPOWDER, SELFDELETE
    • + SW behavior rule

    [Version 0.2 - Dec. 16, 2021]

    • + Heat tool
    • + Cool tool
    • + Steam
    • + Ice
    • + Snow
    • + Packed Snow
    • + Wood
    • + Fire
    • + Smoke
    • + Rock
    • + Magma
    • + Concrete
    • + Plasma
    • + Iron
    • + Glass
    • + Blood
    • + Honey
    • + Ketchup
    • + Molasses
    • + Filler
    • + Dirt
    • + Gravel
    • + Slime
    • + Ruins
    • + Void
    • + Flea
    • + Fly
    • + Smoke Grenade
    • + Torch
    • + Water Spout
    • + Bone Marrow
    • + Bone
    • + Anti Powder
    • + Vertical
    • + Horizontal
    • + Rain Cloud
    • + Snow Cloud
    • + Plant
    • + Seed
    • + Molten Glass
    • + Molten Iron
    • + Pixel temperature and state changes
    • + Pause button
    • + Step button
    • + Adjustable cursor size and buttons
    • + Replace mode and button
    • + Element select "E" button
    • + Adjustable TPS and button
    • + Keybinds for pausing, changing cursor size
    • + Shift key handling
    • + Stats bar, shows pixel information on hover
    • + Randomized pixel color, pixel grain, and gradient element buttons
    • ~ Renamed "Clear" button to "Reset"
    • [Technical]
    • + Behavior grid system
    • + Behavior presets POWDER, AGPOWDER, LIQUID, WALL, UL_UR, GAS, DGAS, SUPPORT, SUPPORTPOWDER, DELETE, FILL
    • + Autogenerated molten elements
    • - Removed hard-coded behaviors

    [Version 0.1.1 - Dec. 15, 2021]

    • + Clear button
    • + Pixels can be deleted by right-clicking
    • + Touchscreen support
    • + Element buttons

    [Version 0.1 - Dec. 15, 2021 - Public Release]

    • + Sand
    • + Water
    • + Wall
    • + Elements must be selected with the S, W, and X keys
    • [Technical]
    • + Hard-coded behaviors DL_DR (Sand), L_R (Water), WALL (Wall)